bish
gamer level 4
1784 xp
1784 xp
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6
6
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https://boardgaming.com/register/?invited_by=bishless
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Gamer - Level 4
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Noble
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Arrowhead
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Player Stats
Critic (lvl 0)
95 xp
95 xp
Explorer (lvl 1)
283 xp
283 xp
Professor (lvl 0)
45 xp
45 xp
Reporter (lvl 0)
95 xp
95 xp
About Me
King of Tokyo!, Mice & Mystics, Flash Point Fire Rescue, Lords of Waterdeep, Space Hulk Death Angel, Ticket to Ride, Catan Junior, and Survive
Mice and Mystics
I knew I’d play this game with my kids as soon as I saw photos of it on the web. We pre-ordered and we’re so glad we did! The components are wonderfully made and the look of the boards, cards, and books are really top notch. A LOT of care went into making this title.
The game itself is sort of pitched as a dungeon crawler / story game that’s approachable enough for kids and broken up into chapters. I’ve gotta tell you, it’s really tough to get a chapter finished before the hourglass gets to the chapter end marker for even veteran gamers. I’ve played a few times with the kids, once with friends, and probably 5 times attempting to solo a chapter… those dice, while attractive, are mean, vengeful cubes of despair. (Hoping the extra sets I just bought from PHG will be easier on us).
The story that’s woven into each chapter is engaging and got my kids excited. The idea of rescuing one of the characters in chapter 2 before getting to use her was an incredible hook for my daughter! The basic mechanics of moving, battle, searching, etc. are straight forward enough. What really sets this game apart is not just how diverse each chapter is… but how gameplay varies incredibly from tile to tile within each chapter.
Just the other night I was able to use a fork to launch a grape at a couple of Elite Rat Warriors on a table. After successfully killing one, I then used the fork to launch one of my mice onto the table top to finish off the other. How epic is that? And that’s just in chapter 3! I can’t wait to see what’s do-able in our adventures in the later chapters… and future expansions that PHG is already dropping hints about.
While the rulebook looks great, the organization seems a little off to me. The first few games took a lot of flipping back and forth to see how certain situations would affect our next actions. It’s the one thing ‘lacking’ in my mind. Overall, this game is really worth the price of admission. There’s so much fun stashed in this box – you can’t lose! Well, you will lose, to be sure… but you’ll enjoy yourself while you do.