King of Tokyo - Board Game Box Shot

King of Tokyo

| Published: 2011

A fast-paced easy to learn game that’ll keep you coming back for more. King of Tokyo delivers a monstrously good time!

go to: Who would enjoy this game?

Overview

Tokyo has been besieged by monsters! Revel in this theme-heavy game and use your dice to defeat your opponents to be crowned the King of Tokyo!

In King of Tokyo you take on the role of one of six monsters intent on destroying Tokyo, but you don’t share well with others. You have six dice which you’ll roll up to three times each (similar to Yahtzee) that will allow you to attack, refill your life, gain energy, or go for points. When another monster is in Tokyo, you can attack them in an attempt to move into Tokyo. When you’re in Tokyo, you can attack all of your opponents. Of course, what good is being a monster if you can’t have super powers? As the game progresses, you can spend energy to buy power ups to aid in your conquest.

King of Tokyo game in play

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Gameplay

Can you conquer the world (or at least small parts of it) armed with a monster and six dice? Each turn you’ll roll the six dice, setting any number aside and getting two re-rolls of as many dice as you like. The sides of the dice are: heart, lightning bolt, claw, 1, 2, and 3.

King of Tokyo dice

Hearts allow you to gain life (you start with 10 and are eliminated if you hit zero), while lightning bolts give an energy cube that can be used to purchase power up cards. Each claw will damage your opponent(s), and the numbers are worth stars (victory points) if you get three-of-a-kind or better. To win, you’ll either need to amass 20 stars, or be the last monster standing.

Much of the game will revolve around Tokyo. Only one player can be in Tokyo at a time (two if playing with 5-6 players). A monster in Tokyo will damage ALL players outside of Tokyo with each claw die result, while a monster outside of Tokyo will use claws to attack the monster(s) in Tokyo. You gain points for moving into and beginning your turn in Tokyo, but you can’t heal while you’re there. A monster may only leave Tokyo after being damaged, with the attacking player taking their place.

King of Tokyo energy cubes

Energy cubes can be spent to buy cards, three of which are showing at any time. Each card has a cost and shows its effect, which is either immediate (cards reading DISCARD) or ongoing (cards reading KEEP). You may also spend two energy to clear the current cards and see three new cards.

The game is fast paced with players often aiming for different goals as the game goes on. Perhaps you want energy early, or plan to go on the offensive. As claws are thrown around, some rounds will leave players desperately trying to roll hearts, while others may try to fly under the radar while rolling for points. With two victory conditions, every game will play differently.

Components

The first things you’ll notice when playing King of Tokyo are the six large, well detailed monster stand-ups. Made of thick cardboard and standing 3-4 inches tall, they really stand out. Each player also gets a matching, well illustrated monster board with two wheels that track stars and hearts.

King of Tokyo monster stand-ups

King of Tokyo character boards

The dice are oversized with green symbols printed on black. Energy is represented by small green translucent cubes that really fit well with the theme of the game. The deck of Power Up cards (66 total!) really bring the theme of the game together. They’re fun, with whimsical designs that are themselves entertaining to go through. There are some small round cardboard tokens that are used with some of the cards, and a small (8×8 inch) game board that serves as Tokyo.

While the board isn’t strictly needed (it exists to allow the monster(s) in Tokyo a place to stand), it’s a nice addition. I wonder if some of the space could have been used to give a turn summary, but after playing through one turn you’ll have things down anyway. I have heard some people have had trouble with the ink coming off of their dice. For what it’s worth, after dozens of plays with my copy I haven’t seen a problem. There is rumor that future editions will come with engraved dice.


The rulebook is mainly two pages of rules and one page of special information. You’ll be able to learn the game in 5 minutes, and it takes even less time to teach. The game is straightforward enough that you could teach it by talking through your first turn.

Who will enjoy this game?

Family Gamer {yes}
The gameplay is very straightforward and easy to learn. Rolling the dice is fun, even for those who don’t aim to optimize every turn. One potential pitfall is the possibility of player elimination. Normally eliminated players are never out more than 10 minutes, but you may want to avoid the game with children that you know won’t take this well.
Strategy Gamer {maybe}
While not itself a high strategy game, it is a good break for in between games, or when waiting for another game to end.
Casual Gamer {ABSOLUTELY}
Easy to learn, easy to teach, fun to play. King of Tokyo could nearly be the definition of a casual gamer game.
Avid Gamer {yes}
Great fun for the time invested. You don’t need to take it seriously to enjoy the experience.
Power Gamer {maybe}
Power gamers won’t be building game nights around King of Tokyo like casual gamers might, but it’s a fun 30 minute diversion.

Final Thoughts

King of Tokyo cards

King of Tokyo is a perfect light game. It is easy to learn, easy to teach, and a great deal of fun. You can play it with non-gamers, or as a break between heavier games. It’s not mentally taxing, yet keeps people interested, even on other player’s turns as they discuss what they would do if they were the person rolling. I’ve seen a 6-player game end as quickly as 10 minutes, with games almost always over in 40 minutes (generally closer to 30).

The theme comes through in every part of the game. This is especially true with the cards, many of which remind me of the old NES/arcade game Rampage. My personal favorite joke in the deck is the existence of two cards, Herbivore, and Urbavore. With other cards giving you an extra head, or “It Has a Child” that brings you back if you are eliminated, the game feels very well designed and integrated. It would be nice if the individual monsters had some sort of power that made them play differently, but balancing such a thing would likely be a nightmare; plus, this sounds like a perfect avenue for either expansions or player creativity (…paging the boardgaming.com House Rule section!)

Richard Garfield has taken a dice rolling game with cute monsters, and layered an enjoyable monster brawling good time on top of it. The game works for many different types of gamers, with an attractive look and king-of-the-mountain feel. Add in the multiple winning conditions, 30-minute play time, and easy to grasp rules and you have one of the best games of 2011.

Author: Andy Warta

User Reviews (31)

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8
BoardGaming.com Beta 2.0 Tester
Went to Gen Con 2012
BoardGaming.com Bronze Supporter
Advanced Reviewer
9
49 of 49 gamers found this helpful | Medals x 1
“Finish Him!!!”

What a great game. I could not be happier with this addition to my collection. I heard a lot of good things about the game and it has generously lived up. While the game is not deep with strategy, you will find great depths of fun and laughs. Just brace yourself for the pounding!

Game play is very easy. Each player gets their own monster whose sole purpose is to destroy Tokyo. Through dice rolls you gain energy to upgrade your monster, heal your monster, launch them into an attack, or score victory points. On your turn you roll the die and keep what you want after three rolls. If you score a set of numbers, 1, 2, or 3, then you score those victory points. The six sided die allow for each outcome to develop equally.

You score through the rolling of the die to create sets of numbers, but also entering Tokyo and completing a round in Tokyo. But victory points are not the only way to win the game. You can also smash all your opponents into oblivion! Each monster has 10 life points for you to attack and to heal yourself.

The components are done wonderfully and the design used on the pieces and cards is equally great. I was very impressed with the turn wheel that keeps your score. It was put together to withstand a beating. Some have complained about the dice, but mine are embossed so I have not had any problems. I believe earlier copies had the icons simply printed onto the die. It seems that they have rectified this.

The great thing about this game is that it can be played in any setting. We use it as a filler or time killer waiting for others to arrive or as a wrap up for the night after some heavy games, but it is also great with people who don’t game at all such as in family gatherings. Sure you can’t really sock your Uncle Frank in the face, but you can send your Cyber Bunny to take care of you light work!

The one knock on the game is that it is too short! While correctly designed to be so, it is a shame that this much fun cannot continue longer. I guess we’ll just have to play it again!

Some have also noted that they game should include unique powers for each of the monsters but I disagree. That would take away from the aspect of building energy and purchasing cards to upgrade your monster.

Overall, this is a great game. Normally I would prefer a game with more depth and strategy, but the fun that this quick game provides makes it a great addition to your collection. You may not rack your brain formulating your next move, but when was the last time you laughed this much over Squares of the Melancholy Mediterranean Trader? Lighten up for 20 minutes, you’ll be glad you did.

 
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5
Sentinels of the Multiverse fan
Zealot
9
43 of 44 gamers found this helpful
“It's like Yahtzee, except you're trying to kill each other.”

In King of Tokyo, players each choose a monster and the battle for Tokyo begins. On a player’s turn, they roll 6 dice. They can choose any dice they would like to keep and then have two opportunities to reroll the remaining dice. The dice are custom dice that have 6 different faces.

3 of the faces have the numbers 1, 2, and 3 on them. If players roll at least 3 of a kind of a given number, they get that many victory points (i.e. if you roll three 2’s, you score 2 points). Additionally, if you roll more than 3 of a number, you score an additional point for each extra die (i.e. if you roll four 2’s, you score 3 points, if you roll five 2’s, you score 4 points).

One of the faces has a lightning bolt symbol. When players roll this, they collect one energy cube per lightning bolt symbol. Energy cubes are used to buy cards that give players special abilities. Another face shows a claw symbol. This side is used for attacking other monsters. If a player is in Tokyo, they attack all players not in Tokyo. If a player is not in Tokyo, they attack the monster who is in Tokyo. When the monster in Tokyo is attacked, he can choose to yield Tokyo to the monster who attacked him. The final face is a heart symbol. This is used to heal the damage from attacks. Each player starts with 10 hearts, which they quickly start losing. A player cannot heal if they are in Tokyo.

When a player enters Tokyo, they gain a victory point. If a player remains in Tokyo for an entire round, they gain 2 victory points at the beginning of their turn. The winner is the first player to 20 victory points or the last monster standing.

Sounds simple, right? Well that’s cause it is. The mechanics of this game are really easy to teach and learn, so what makes it worthwhile? While aside from the quick playtime and the ease in bringing this game to the table, the simple answer is: the cards. The cards help add flavor to the game both from a thematic point of view and a mechanical perspective. The cards could simply say something like “Roll and Extra Die each turn” or “All other players lose 5 VP” and this would add enough variety to keep the game interesting after multiple plays. However, the developers went above and beyond and added thematic text and graphics to the cards. The graphics are well done and add to the B-movie feeling of the game.

Pros: Quick playtime, easy to learn and teach, fun for all ages and experience levels, great artwork and theme, cards add variety and replayability

Cons: High cost for a short game, very confrontational, players can be eliminated

Verdict: King of Tokyo is a game that is easy to get wrapped up in without taking it too seriously. Even though you’re just rolling dice and buying cards, it’s easy to feel like you’re duking it out with big bad monsters. For those who aren’t fans of confrontation or player elimination, this may not be your first choice, but if those things don’t bother you, this is a solid choice for gamers of all backgrounds. The cards are really what make this game shine as they add both flavor and variety that makes each game fresh and help add to the “just one more game” feeling. This is a game you will be playing a lot more than just one more game of.

 
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4
Reviewed My First Game
Private eye
8
40 of 41 gamers found this helpful
“Great game for all types and ages; Just get at least 3 Players...”

Bottom Line Up Front: “King of Tokyo” is a great family game. I’d like to give it an 8.5 but obviously we deal in whole numbers here. I rarely give 9s. I’ve never considered any game a 10. An 8 is a very strong “go and buy it” from me. I’ve recently played this a lot with 3 to 4 players and we are all, young and old, really enjoying it. I have not played as much with 5-6 players, but it looks dependable for larger groups if a little longer on the clock. I am concerned about two player games; this can just become Rock ‘em Sock ‘em Robots out of the gate without worrying about multiple parties.

COMPONENTS: I’m very satisfied here; this website provides pictures and inventory so I’ll move to impressions and notes.

You’ll see two complaints surface when you look at reviews: 1) Etched vs. painted dice. I believe early editions had painted symbols on the dice which could rub off. I believe subsequent editions where etched as well. Mine are etched. I believe that problem is now resolved. 2) The monsters are represented by cardboard cutouts (not miniatures). These cardboard stands have great color art that syncs nicely with the game. The only thing you do with these is place them on the board (a single space board at that) to signify that you are the one “in” Tokyo. I buy games with great miniatures that I know people will not play with me just to have and possibly paint the miniatures. I am fine with the oversized cardboard cut-outs and have no desire to sub any kind of miniature/toy for them.

Reflecting on the components now, I realize this game could have been reduced to a FFG “Hey, that’s my penguin” size box. The cards and dice remain. The board and figures can be reduced to single penny-sized token which you could pass around to the player “In Tokyo”. The nice cardboard “player cards: which contain two wheels to keep track of hearts (health) and stars (victory points) could be removed/reduced. To be clear, I am entirely appreciative of the grand overproduction. The theme is persistent. My family never forgets this is a “big *zilla monster” game. The theme doesn’t evaporate when the box top is removed.

GAMEPLAY: This is the type of game where new players will have a firm grasp after one or two turns. With some good decisions and maybe some luck, one can be competitive immediately. It is good to have games like this.

The dice have 3 symbol sides and 3 sides are numbered (1-3). The claw symbol attacks, a heart will heal and lightning bolts to gain energy (used as “money”/resources). Each turn players roll the dice, and may re-roll any dice twice to get what they’d like. A player will roll the six black dice on their turn in order to determine what their actions are. They are allowed two re-rolls of any of dice after deciding which dice to keep. The re-roll mitigates, but doesn’t remove luck. It certainly gives a larger “sample size”. If you need one occurrence of a single outcome, you theoretically could have 18 separate 1 in 6 chances to get it. If you don’t, that’s awesomely bad luck; a critical miss scenario. But, of course, you can’t get everything you want from dice…

There are two ways to win. Last monster standing after all other players have “hearts” reduced to zero (yes, a player can be eliminated), or compile/acquire 20 “stars”. I like having two different “races” going on to determine the winner. For an elimination winner, at some point it ends up with two monsters going one-on-one for the crown. The right power up cards will serve you well at this time. But a drawback is that a 2 player game starts this way. You never really focus on the build up phase. It’s all damage to the other player and the healing of your own creature.

The “lightning” die result gives you energy (represented by translucent green cubes). You use these to purchase cards (three are face up/available at a time). Some cards are permanent and can be used each turn. Some are a one-time deal. They offer all the exceptions, modifiers, and intrigue you’d expect. The more players you have, the more important cards become. Players don’t want to get locked into a one on one slugfest, attriting to the benefit of the other player(s). Players then save up, wait for opportunities, and power up their characters. At times the upgrades can introduce what some degree of imbalance. Some upgrades can really dominate a situation and run away with the game. I can live with this as usually multiple players had a chance to get these power ups, or others that would balance the effects. I can’t fault another player because my attempt at a quick kill did not succeed and their commitment to powering up gave them a decisive advantage.

SUMMARY: I hate to use the term “filler” game. For me, to get my family and friends to play a single “filler” game is to have a full night of gaming. I envy those who are able to play games for hours on end where King of Tokyo is merely an interlude. Nonetheless, whether you’re a power gamer and want this to serve as a snack between space-strategy marathons, or you’re a family gamer looking to fill a night with interactive fun, this should serve you very well.

You’ll like it if…
…You want a game up to 6 people can immediately jump into and compete the first time.
…You can relax and have fun.
…You don’t mind rolling dice.
…The terms “Kaiju” or “Creature Double Feature” mean something to you.

But you’ll have to live with…
…Player elimination.
…A less than complete 2-Player experience.

 
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4
Scorpion Clan-Legend of the Five Rings
Arrowhead
8
37 of 38 gamers found this helpful
“Stomp, crush and energy breathe your way to victory!”

My love for kaiju movies and the giant monster genre in general can be likened to *zilla himself – large, menacing and when it decides to surface, it will take the combined force of several other monsters and a few potshots by the Japanese military to bring it down. As such, King of Tokyo was a big hit with me and here’s why…

Components: Despite being a dice game, King of Tokyo has an impressive array of components. The dice themselves are large, solid and just plain fun to roll. They hit the table with a satisfying clatter and have easy to read symbols. It’s hard to explain with mere words just how amazing these cubes are. Each player will also get to choose a monster standee and matching score tracker. These are simple, sturdy cardboard and the artwork is bright and vivid. The cards used for various monster upgrades and special abilities have got some great artwork on them and are printed on good stock with a nice satin finish. I’d recommend sleeving them, but then they won’t fit in the box insert (always a bummer). Finally, the game has a board to denote which monster is in Tokyo (more on that later). It’s small and simple, but is on par with the other components as far as quality.

Gameplay: King of Tokyo is a filler game through and through. It sets up, plays and breaks down very quickly. Players take turns rolling the six base dice and matching up symbols to gain different effects. You can attack other monsters, heal damage that’s been done to you, gather energy (which is used to buy cards) or score victory points. You get three throws of the dice in a turn and can keep whichever dice suit your needs between throws – will you try and wrack up as many victory points as possible or will you pummel the arrogant giant ape that’s currently occupying Tokyo? There is a surprising amount of depth here for so random a game. The different combinations you can get may allow you to go for one big victory point rush in a single turn or give you the opportunity to gain a little energy, heal your monster and do a little damage. Like any dice game, it’s hard to plan your turn in advance, but I’ve yet to feel like I’ve been cheated by the dice.

Rules: King of Tokyo has a simple, full-color rules insert that is mostly easy to understand. The game has a few quirks (mostly concerning the scoring of victory points). Once you’ve got a game under your belt, however, you should be good to go. Pick up the dice, roll them, choose which ones you want to keep, roll the rest and repeat. At the end of your three rolls, you compare your dice results and score victory points, damage opponents and gain energy accordingly. At the end of your turn, you can spend any energy you’ve gained on upgrade cards that will do anything from giving you an extra head (which allows you to add one of the green bonus dice to your rolls) to forcing you to fight the military and sacrifice health for points. Possibly my favorite mechanic is the press-your-luck decision of entering Tokyo. If the Tokyo space on the game board is empty and you roll one of the damage icons, you enter Tokyo. While in the city, you gain extra points at the beginning of each turn and any subsequent damage rolls you make are directed against all of your opponents. The flip side to this is that only one monster can be the King of Tokyo, so any damage rolls your opponents make are directed against you and can not be healed.. If you take damage, you can choose to leave Tokyo, but you then sacrifice the bonus victory points. It can be risky, but so far I have seen many a game won by a lone monster taking on all comers and finishing strong atop the smoking rubble that was once a Japanese metropolis.

Overall: King of Tokyo was a game that I bought based on a brief description and a few promotional shots of the box art. I am a huge Japanese monster movie fan, so this was a no brainer, however unlike some other games, KoT really delivers on solid gameplay and integrates the theme very well. There is currently an expansion out (KoT: Power Up!) to differentiate the monsters and the game delivers on that feeling of giant kaiju clashing in the middle of a city filled with terrified, poorly dubbed humans. What more could you want?

 
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5
Professional Grader
Miniature Painter
9
41 of 43 gamers found this helpful
““Nuclear waste turned him from a harmless grub into a 350 foot tall monster that attacked Tokyo.” - ”

GAMEPLAY

Players take on the role of giant monsters set on rampaging through Tokyo and bashing each other. Each turn the players roll 6 dice Yahtzee style with 2 re-rolls to build energy, attack other players, score victory points, and heal. The objective of the games is to build up 20 victory points or destroy all of the other monsters. Buying power cards with stored energy brings in victory points, augments your dice rolls, or interferes with other players. Stomping into Tokyo builds your victory points but it makes you the center of attention. The game board consists of only the single space (two for 5 to 6 player games) which creates the dramatic tension of the game mechanic. One of the great decisions mid-game after there are fewer players is whether to hold the middle. Games move quickly form turn to turn and none of my games has taken longer than 30 minutes to finish making it possible to play several times or as a filler while waiting for other people to show.

COMPONENTS

The art style is fun and evocative. Monster stands are of thick card and all the images have strong colors. I would have like to see miniatures for the monsters but that isn’t really the point of the game. The box insert is just right for the existing components in the box but there is already one expansion so I don’t think it will fit.

THEME

Giant monsters attack Tokyo. Simple, easy to understand and fun. Monsters are easy to recognize and mimic many trademarked monsters from movies through the decades. The power cards are all over the map from destroying building for victory points to getting an extra head for more dice rolling.

WHO IS IT FOR?

KoT is easy to bring out with a broad range of players. Young kids can enjoy this game. There is some reading involved but if the adults are keeping the game moving kids as young as 6 should have fun. The game is for 2 to 6 players and can get pretty wild with a full group. Because the game is short (20 to 30 minutes) and the rules are basic, it can be played with anyone passingly interested in sitting down. Monster noises encouraged.

 
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7
USA
I play blue
Count / Countess
I'm Completely Obsessed
9
143 of 151 gamers found this helpful
“It's Good to be the King (of Tokyo)”

King of Tokyo is an excellent, light, dice-rolling game of pushing your luck that is fun for all ages.

In it, you play a monster competing with up to five other monsters for control of Tokyo. The first monster to kill off the others or reach twenty victory points wins the game.

On your turn you roll six dice three times keeping the results you want along the way (in other words it is Yahtzee). At the conclusion of the three rolls you take the actions the dice you kept (and ended up with) demand. Sets of numbers (either ones, twos, or threes) give you points, lightening bolts give you “money” to spend, hearts allow you to heal, and claws attack your opponents.

Two crucial elements are moving in and out of Tokyo with the claw attacks. When in Tokyo you are able to damage all other monsters at the same time but their attacks all damage you (and you are not allowed to heal). Thereby, you have to jump in and out strategically to stay alive. Also, as you accumulate the lightening bolt points/”money” you have to decide what special abilities and events to purchase. Only three are available at any one time and some are very powerful such as giving you an extra head (an extra dice), various abilities that allow you to do more damage or absorb more, and ways to score more points.

As already noted, the first monster to score 20 points or to eliminate all the other monsters (the far more common outcome in my experience) wins.

Components:

The components are excellent. The artwork is fantastic on the cards and for the monster boards. The Tokyo board is small and some people don’t like that the monsters are cardboard stands but I think they look just fine on the table. The dice are big and satisfying to roll. The cubes that mark the lightening point money are adequate as are the tokens that mark some of the cards abilities. The number of ability cards you receive is extensive and this is crucial in offering lots of replayablity.

Conclusion:

King of Tokyo could be considered tough to rate because if compared to all other games it is pretty light and simple. It isn’t going to scratch your itch for a brain-burning marathon of difficult decisions and strategy. However, if you judge it on its own goals, it more than deserves high or even perfect marks. Bottom line the game is just fun and provides plenty of laughs for people of all ages. The cards and abilities provide lots of replayability and you will find yourself constantly calling for “just one more game.” This is a great, quick, and fun game of dice rolling, trash talking, and pushing your luck that belongs on most gamers’ shelves.

Richard Garfield is part of game design royalty and with King of Tokyo he has produced a prince of a game.

 
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6
Z-Man Games fan
Tasty Minstrel Games Fan
AEG fan
Went to Gen Con 2012
8
122 of 129 gamers found this helpful
“Why King of Tokyo works.”

Background
Richard Garfield will forever be known as the man who invented Magic: The Gathering . It is a collectable card game (CCG) from 1993 that is considered the grandfather of all other CCG’s and still widely played today. People have spent tens-of-thousands of dollars building their decks and collection (a few weeks ago I sat next to someone who had over $100,000 worth of Magic cards with them). Garfield is also the creator of another CCG called Netrunner that is making a resurgence with the newly published Android: Netrunner. But Garfield also has ventured outside of CCG’s before with games like Pecking Order and Roborally. So is King of Tokyo another successful venture outside of CCG’s? Yes!

Overview
King of Tokyo is game where monsters fight to be “king-of-the-hill” in Tokyo. Players control a monster that they use to score glory points and inflect damage on other players’ monsters. The first monster to 20 glory points or the last monster left alive wins the game.
The theme is captivating but it has been done before. There was Avalon Hill’s Monsters Ravage America (1998) and its remake Monsters Menace America (2005) in which players control a monster they seek to keep alive the longest. More recently there was miniatures game called Monsterpocalypse where players control monsters that try to kill each other and destroy the city.
But King of Tokyo wins on more than just theme. Ultimately, I think its greatness comes from the sweet spot it hits for gamers of all types. It has a cool theme, great artwork, is easy to learn and to teach, a little strategy, the right amount of luck, plays quickly and is very fun. I know strategy and power gamers that love the game. It is a perfect warm up or filler game. And it is great for when your head is spinning from a 3+ hour heavy game like Die Macher or Roads & Boats.

Gameplay
On a players turn they roll a set of six die up to three times. The six sides of each die are 1, 2, 3, a claw, a lightning bolt and a heart. The numbers represent glory points but must be rolled in sets of three, with each additional matching number adding one glory (example: If you roll two 2’s that is worth zero glory points, if you roll three 2’s that is worth two glory points, and if you roll four 2’s that is worth three glory points). A claw either attacks (causes one damage to) the monster(s) inside Tokyo, if you are outside of Tokyo, or attacks everyone outside of Tokyo, if you are in Tokyo. The lightning bolt gives you power cubes which can be spent to purchase cards to give your monster special powers. The heart heals your monster one life point outside of Tokyo but does nothing inside of Tokyo. Player have a total of three rolls in which they can choose to reroll any amount of die each turn. The dice are passed clockwise after the current player has resolved their turn.

Summary
That is it. Simple. But the strategy comes from when and what to reroll, when to enter and when to leave Tokyo, and what cards to purchase and use. I have not played this game with anyone who does not like it. The game varies in play length from 10 to 30 minutes.

This game is great for:
• Players who like to have fun.
• New players. You do not need a lot of experience to play this game.
• Players looking for a filler game.
• All types: Family, Casual, Social, Avid, and some Strategy and Power Gamers.

This game probably won’t work for:
• Someone looking for a long, heavy strategy game.
• People who can’t take direct conflict. Other monsters are going to attack your monster with the goal of killing it. This is not a peaceful, multi-player-solitaire farming game.
• Gamers who often complain about luck. This game does use dice and people often equate that to luck. This game has less luck than Yahtzee but there is a strong component of luck.
• Power or strategy gamers who can’t stand dice.

Notes and acquisition
This game retails for $45 but can be found in online retailers for around $30. It has had issues with being out of stock but is currently widely available. When looking for a copy, make sure you get the 2nd edition which has engraved dice rather than the painted dice (which are pictured above and can wear off with frequent play). There is also an expansion that will be coming soon called King of Tokyo: Power Up!. It gives specific variable powers (in the form of cards) to each monster that add another level of strategy to the game.

 
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5
I play green
10
156 of 165 gamers found this helpful
“An outstanding riot of fun”

I’ve only owned King of Tokyo for a week, but I’ve already played it TEN times with a wide variety of friends. I even got my girlfriend to play (and enjoy!) two games. This almost never happens.

The first print run of King of Tokyo sold out very quickly, and for good reason. This is a Richard Garfield (i.e. Magic: The Gathering) design and for me it absolutely lives up to the hype. I’ll walk you through this in gentle monster steps.

The components are top notch and outstanding. Big, hefty six-sided dice with the symbols notched into the sides (not stamped on, like the first edition). Beautiful, awesome cut outs for each monster, as well as super nifty, thick score/health trackers with the little dials. Beautiful cards with outstanding art. Even the box is nice, with a mold that holds all the pieces and cards so that noting flies around. This is how great games should look!

The game is ridiculously easy to learn. Essentially, the game is King of the Hill. The first player to 20 points, or the last player standing, wins. On each turn you roll a set of 6 dice 3 times. You ultimately take what you roll the third time. On your turn you’ll smack your opponents, heal, score points, or earn energy cubes, which you will spend on cards. Cards are either one-time use (i.e. gain 5 points, take Tokyo, heal for 2 points) or permanent additions that give you interesting abilities (do extra damage, reduce the number of dice an opponent rolls, change a die roll, etc.).

The result, is that the choices of the players, the randomness of the dice, and the abilities of the cards (which will take MANY plays to see everything) make for a game that’s full of luck, laughs, and variety.

The game is fun with 2-6 players and plays in about 20-45 minutes. Some games are incredibly tense back and forth matches. Other games end quickly when a player has a mega good turn. The game really changes based on the number of players, but I’ve yet to find a variant that wasn’t fun.

There is one downside, which is that some of the cards can lead to a little interpretation. The rules don’t explain every single card in the game, so in some cases you’ll just need to use your best judgement. I will say, that after 10 games with a lot of hardcore people, we’ve always quickly agreed upon an interpretation that was fair and consistent. But, some people may not care for this.

The other issue is that there is player elimination. Typically, I avoid games with player elimination. However, King of Tokyo is so fun and by the time players get eliminated the game is about to end. You won’t be sitting idly for 20 minutes.

I think the brilliance of King of Tokyo is that it’s a brutal take that game of probability. However, all information is always available. You always know what 3 cards can be bought, what your opponents have, and what their chances are on their turn. You’re never surprised by a really cheap card that undermines all of your work.

I love this game. It’s just outstanding and I’m so glad there is a second edition. If you enjoy dice, beautiful components, and well-crafted experiences, this is a good game to consider.

 
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105 of 112 gamers found this helpful
“Richard Garfield's new classic for all ages!”

King of Tokyo has quickly become one of my favorite games of the last year. With easy to learn rules, and simple gameplay, it can be picked up quickly and enjoyed by gamers of all ages. While the youngest gamers may have trouble with some of the text, they can still enjoy the game with the help of adults.

You take control of a monster that is attempting to attack Tokyo. Unfortunately, as games like this go, other monsters have gotten the same idea, at the same time. You’ll spend the game attacking the monster(s) in Tokyo when you’re on the outside, and attacking the other players from within Tokyo. This is accomplished by rolling dice with gameplay that will seem familiar to those that have played Yahtzee. Thankfully, there is a lot more to the game than Yahtzee, with a fun theme and colorful characters.

As the game goes on, you’ll collect energy, which can be used to buy power-up cards that do a great job of carrying the theme of the game. To win, you either need to be the last monster standing, or the first to gain 20 stars (victory points).

Game Play

On your turn, you will roll 6 dice, each identical with 6 different faces showing:
-Heart
-Claw
-Lightning Bolt
-1
-2
-3

You can save any or all of the dice on the face they are showing, and re-roll the rest. You have three total rolls, after which, you get benefits based on your rolls.

Hearts give extra life (you can have up to 10 life, which is the starting value). Lightning Bolts give an energy cube which can be spent to buy power-up cards. Three of the same number (three 1s, 2s, or 3s) give that many points (three 1s give 1 point, three 3s give 3 points). You get an extra point for each extra die of a set.

Claws are where the main interaction of the game come in. If you are standing outside of Tokyo (only one player can be in Tokyo at a time (two if 5-6 players) you do one damage to the player(s) in Tokyo for each claw. If you are in Tokyo, you’ll do 1 damage to each player outside of Tokyo. If a player damaged in this way chooses to leave Tokyo (or there are no players currently in Tokyo), the attacking player must move in.

Moving into Tokyo gives 1 star. Starting your turn in Tokyo gives 2 stars. The game continues until a player gets 20 stars, or only one player is still alive.

After resolving the dice, you can buy power-up cards if you have enough energy cubes. There are three out a time, of differing powers and costs. You can also spend 2 cubes to clear the row and see 3 new cards. Some cards will be kept, others have an immediate effect and are discarded. These cards tend to have a big effect on the game, and add a lot of variability to the game.

My Thoughts

As I stated at the top, I’ve really come to enjoy this game. It’s simple, yet addictive. It can play quite quickly (I’ve had a 6-player game end in 10 minutes, though 30 minutes is probably a better average). While there is player elimination possible, the quick play time lessens concerns. The game tends to be more fun to observe than most games, which also helps.

The six characters are quite colorful, though they don’t have any different abilities. (One could imagine this is a likely avenue for an expansion, assuming six player powers can be balanced). The components are sturdy, though not really necessary. The Tokyo board serves to keep track of the player(s) in Tokyo, but has no other major purpose. The characters representing the players are quite impressive and really help the theme of giant monsters attacking Tokyo.

I think the theme is one of the things that really makes King of Tokyo stand out (and this is said by someone that normally doesn’t care for theme in a game). This is best shown by the power-up cards that are brilliantly illustrated and named (my personal favorites being a Herbivore and an Urbavore. The cards really remind me of the old arcade and Nintendo classic Rampage. There are far more cards than you can get through in a few games, keeping multiple plays fresh.

It’s not a strategic brainburner, but it’s great for quick play between games, or to start or end a gaming session. King of Tokyo shows what a family game can be, taking a well-known mechanic (Yahtzee) and breathing into it new life. If you’re looking for a great family game that is easy to play, with a push your luck element and excellent theme implementation and multiple paths to victory, I highly recommend giving King of Tokyo a try!

 
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34 of 36 gamers found this helpful
“Those games that can be a lot of fun to brought up with the family”

Easy to learn :
King of tokyo is a very easy game to learn, and from 7years old , it s easy to pick up the basic mechanics…. ofcourse i wouldnt expect kids before 13ish years old to really understand all the meanings and plot any big strategy…

Who is this for ? :
So yes , it is a family or casual gamers game ! … I ve played it with people retired , some my age : young adults and some younger … and everytime it was a hit , every time it was enjoyable and fun to play… This game is for occasion when you can kill time and some of your friends are not gamers… this will work , it s easy quick to play.
Now if you are looking for a game you will want to play over and over it is maybe not what you want.

Replay:
it is not a game you will want to play over and over, but it is a game that can be played for a long time on occasions… it has a good replay value due that monsters can change , cards can be different each game and all …
yet after one or 2 times during an evening , you will probably have your share of game of tokyo for the week.

Component :
They are beautiful and well made , a lot of the stuff in it are well polished and even are on extra … like the board is not really that useful yet , it is there and it is nice to have it… Because of the nice art .. overall the theme , immersion is more present.

mechanics:
It is simple mechanics , dice rolling based … Being able to select your dice with 3 rolls kills a little of the randomness and help improve the decision making, but overall the decision you will have are : go in tokyo , get out of tokyo , go for the everyone killed or go for the points … chose my dice , chose my powers on the card available…

those are the actions, you ll always face and like you can see , it is simple , effective , nice , allow some strategies … but yet very simple and can be a little too simple after 2 games, not many ways to win or get to your goal… Overall it s mostly luck based. But fun and quick.

The killing system is well balanced and while it sucks not to play once u are dead…it usually is not a cheap death and since the games are fairly quick .. it is less frustrating …

Conclusions:
This game is good to have in you collection.. it is one of those games that can be a lot of fun and nice to brought up with family and people that are not experienced with games , like munchkin would do …
It is great in what it does, it allows some strategy, yet is random , allows for fun and quick game , with simplicity…
But it will in no case be a game that will quench a thirst for gaming , it feels more like an event than a game.. and it is not a game that people will want to play on regular bases..

 

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