Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (7)
Tips & Strategies (7)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 01Codenames
- 01Clash of Cultures
- 01BattleTech
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- 00Arkham Horror: The Card Game
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 The Lord of the Rings: The Card Game
- 4 BattleTech
- 2 Zombicide
- 1 Arkham Horror
- 1 Arkham Horror: Innsmouth Horror
- 1 Arkham Horror: Miskatonic Horror
- 1 Arkham Horror: Kingsport Horror
- 1 Arkham Horror: The Lurker at the Threshold
- 1 Hannibal: Rome vs Carthage
- 1 Washington's War
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
As a general rule, I take 4 credits on the first turn, 3 credits on the second turn, then 2, and then 1. This gives you time to get your Tech built up and not need to worry too much about losing soldiers and interceptors dying.
Priorize the missions as much as possible, giving them resources enough to have a fair chance to even complete the mission in one turn.
This means also keeping your squad at full and taking advantage of training and specialization as much as possible.
If you not complete the missions, as in the digital versions of the game, the App will give you worse situation for next turns, arriving to chaotic situations such as deploying your fighters without information on where the UFOs would be.
We’ve started to delay assigning Soldiers to the Mission until Round 2, and instead focusing on Scientific Research, Base Defense and buying more Soldiers.
And for the Technologies to Research, getting the Communications Officer’s Tech’s early really help the entire team over the game: Having the ability to use a Tech card twice, reduce Panic, auto-Succeed at a Task or gain Funding, help a great deal and allow the team to perform better when most needed. i.e. when a tough Crises Card must be dealt with.
Use most, if not all, of your scientists the first turn. Roll unto you lose them. This will mean you’ll need some Emergency Funding this first turn–I suggest 4–and you might not have many scientists next turn. That’s okay, the value of having 3 nice tech right off is well worth it.
Managing the money is key for winning, and for this it is very usefull to take some time between rounds to discuss.
Assign maximum budgets for each role, priorizing first mission completion. Then deal with scientifics thinking that could be better to ensure one project than to try to get the three of them.
Last resources goes to global defense. And save some money to possible buy new soldiers and fighters to keep the first at full capacity and the second in a reasonable quantity.
As the app is the core of this game, if you have a way to project it onto a TV (Lightning to HDMI, HDMI out, etc), this really amps up the feeling of community fostered by the game.
I like the section at the very end of the book detailing scoring.
Mostly.
I was kind of sad to see that the only way to gain points was to win the game, so here’s some additional scoring parameters that I’ve added.
+1 if the continent you HQ is in is in the yellow
+1 for each elite soldier you have
+1 for each credit remaining on Emergency Funding
+5 if you completed a mission every round.