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Tips & Strategies (6)
Tips & Strategies (6)
Add your own Tip, Strategy, or House Rule
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Complete sets of meeples (one of each color) is one way points are counted; make sure during the game you aren’t just eating willy-nilly. Try to consume a nice assortment of flavorful meeples!
Don’t forget about your Character, Power, and/or Secret Superpower cards. Really! We’ve gotten so wrapped up in dining on delicious meeples that we’ve forgotten to take into account a monster’s power/secret superpower. I suggest reviewing your cards during the player’s turn before yours so you can take advantage of any special action.
I’ve been able to demolish buildings without having a ton of runaways by dropping the monster with the wide side parallel to the table over perpendicular. The volume is spread out so it is super destructive without shooting the meeples everywhere!
Blasting the board with a heavy cone of air is usually too destructive and almost always guarantees runaway meeples. Use the Breath Weapon option as more of a finesse play by tightening your lips to create a smaller cylinder of compressed air. You will be able to produce wind for a longer duration and, with practice, can control its target by contorting your face. This technique can be used to isolate specific meeples or board pieces that will help achieve specific goals.
As the buildings start to dwindle, a perceptive player should have a pretty good idea of how close they are to winning. If they don’t expect to be in first place, prolonging the game’s end is in their best interest. They will need to stop clearing floors (which will eventually force final scoring), and focus on attacking the other monsters.
After a monster has lost all his removable teeth, when he gets knocked down he must choose to give two meeples to the player who attacked him. This meeple exchange could easily swing the scoring in your favor by helping you obtain more full meeple color sets (worth 10 points!).
So, if you feel that you are in the lead, clear all the floors and push for end game. But if you think you may be trailing, go into brawl mode and steal as many points as you can!
I find it much easier to control the buses that I hurl (flick) off my monster if I flip the bus upside down. Then place it on your wooden character to flick. There are just less “bumps” from the bus wheels to mess with your aim.