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Tips & Strategies (9)
Tips & Strategies (9)
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There are more of the “leather” tokens (and cards) than any of the other goods, and their values in descending order are 4,3,2,1,1,1,1,1,1,1. Grab the first four for an even 10 points, and then claim a “four” bonus token worth an additional 4-6 points.
Also note the “silver” tokens are the only ones that do not descend in value. Buy other goods first, as there is no scoring advantage in buying silver early.
If it happens during the game that your opponent has just taken a bunch of cards from the market getting his hand full and the cards on the marketplace are now all or almost all camels then it’s a great chance to take the camels. Since most probably your opponent took the cards he or she wants to sell, the new cards on the market will be safe, and you could exchange your camels to the new riches on your next turn.
We have found that especially in the case of Jaipur, because the cards are being handled and shuffled so frequently, that it was absolutley necessary to sleeve the cards. The card size is the Standard American 2.5 x 3.5″.
As the resource tokens start drying up, consider staking up on your camels. When the last row of chips get bought up, you’ll be in to collect the largest herd token. On another note, if multiple of the same resources come open near the end, you’ll have the camels to make the big purchase and get the bonus tokens for your big purchase. The tactic is a win/win for the player!
My wife I have successfully played Jaipur with an additional player. We set up the game as we normally would, and each player starts with a hand of five cards. Play is the same as with two. Since the same number of cards and goods are shared with three persons instead of two, scores tend to be lower than those of a standard game. The four and five card bonuses are more scarce as well, but the game works surprisingly well with three players. We play until all but one (instead of two) of the goods is exhausted. Jaipur is an excellent two player game, and its design allows for a third player without sacrificing its fun.
While your opponent may be ogling rubies, gold , and silver, don’t underestimate the power of leather especially if it’s being overlooked by your opponent. There are 10 leather tokens, and if you play your cards right, you could turn around two 5 card leather sells for a load of rupees! Given that the lowest 5 card bonus is 6 rupees and the highest is 10 rupees(most are 8,9,10), you could easily make 18 to 22 rupee play with the first five leather tokens.
Jaipur is a great game, but there is a fair amount of setup involved. The rules state the game ends when only three types of resources (goods tokens) remain. I play until all but two types of goods token remain. It usually means an extra turn or two, and scores are generally higher. The extra turns add a minute or two to each round, so a three round is extended by roughly five minutes. It’s a simple way to extend a great game.
I came across a variant where you play with the top card of the draw pile flipped over for all to see.
By doing this, it opens up a new degree of strategy (seeing as everyone gets a sneak peek of things to come).
Quick decisions that you used to make on blind faith now have a little more weight to them. You might think twice about shouting “I’m taking all the camels!” when there’s a big ol’ sparkling red Ruby sitting on top of that draw pile saying, “You sure about that?”
It’s an interesting little tweak that presents a little more analysis. People who might be turned off by the randomness of Jaipur may find this variant just the strategic nudge it needs!
I think it’s fun both ways and suggest you give it shot!
One of the camel cards features a tiny panda hiding in the camel’s pack. It’s fun to assign some special traits to this card:
* possessing the panda camel at the end of the round is worth one extra gold coin
* when counting camels to determine who has the “largest camel herd”, the panda camel is worth two camels
* use a turn to discard the panda camel card and steal one card from your opponent’s hand