Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (8)
Tips & Strategies (8)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 04The Lord of the Rings: The Card Game
- 02Zombicide
- 01Terra Mystica
- 01Roll for the Galaxy
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 4 The Lord of the Rings: The Card Game
- 2 Zombicide
- 1 Great Western Trail
- 1 RoboRally
- 1 Arkham Horror
- 1 Arkham Horror: Innsmouth Horror
- 1 Arkham Horror: Miskatonic Horror
- 1 Arkham Horror: Kingsport Horror
- 1 Arkham Horror: The Lurker at the Threshold
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
I’ve seen many people report that the game is either too hard or even impossible to beat. I agree that it’s not easy (a good thing IMO) and will require some perseverance and optimization that comes with experience, also both good things IMO. However having said that, the difficulty can put new players off from trying again. So to help you either learn or introduce the game, the designer (Galen Ciscell) actually suggested the following:
“you could make the game easier by starting with extra mystic energy, removing the Controlled Flood misfortunes, or starting the Athenians back further on the Attack Track. You could also try drawing a number of Misfortunes equal to the turn instead of the number of players (i.e. one misfortune on turn 1, two misfortunes on turn 2, etc.)”
I think it will help a lot if a player’s first impression is a positive one, in order to get the game back on the table. I highly recommend you make it easy on yourself the first time round. It will pay off on the long run, as there’s plenty of room for increasing the difficulty.
Good luck!
Knowledge cards are critical to success in this game. While it may be tempting to let the Libraries sink in order to preserve the resource-producing regions, those Knowledge cards can be the difference between Atlantis Rising… or sinking!
These are just a few different roles a friend and I came up with. This isn’t all of them, but these are the ones we’ve playtested the most and think are fair:
Seer: May look at a number of misfortune cards equal to half the number of players (rounded down) at the beginning of each turn, before putting them back in the same order. Replaces Astrologer.
Admiral: Gain a grey Atlantian and a courage token each turn. Both must be placed in the navy. Cannot be saved. Replaces Champion.
Scribe: May exchange one mystic energy for one library card at any time. Replaces Scholar.
Alchemist: At any time you may transmute any two resources for one resource. Replaces Artificer.
Necromancer: May give up three mystic energy at the start of the turn to gain one grey Atlantian. This Atlantian is assumed to have a courage token. Replaces Priest.
Diver: You may use flooded tiles if you place more of your available Atlantians on them. You must place one extra Atlantian for each space out from land you go. These extra Atlantians do not count against the limit of Atlantians on the space. They may not gather resources/convert ore to steel. This power may not be used in city spaces. Replaces Explorer.
One thing you can do to make the game more varied is to change where all the pieces on the board go. Maybe put some of the mountain tiles between your cities, and then put those cities in the forest.
When resolving misfortune cards, you use the tile closest to the center to determine which leg to sink.
It’s easy to neglect to man the Navy early. Don’t. The Athenians can flood you beyond hope very quickly if not kept in check.
My wife and I have found that in a two-player game, getting saddled with the wrong pair of roles can spoil the game very quickly – something that tends to happen in many co-op games. We’ve found that in order to give ourselves a slightly better chance at taking in the impending floods, having just a little bit of choice in the role assignment process helps.
Put all of the roles face down in front of both players. Each player takes two role cards, and without showing them or discussing their selection with the other player, selects a role and discards the other face-down. Now both players reveal their selections, and the rest are put back in the box.
While this system won’t produce a winning combination every time, it will help prevent getting hosed by a role that you don’t find overly useful when your back is against the wall.
Work with your fellow players to collect additional workers in the early game when it is relatively easy to gain more workers. This pays off in the later game when it becomes more and more difficult to collect resources and fight off the Athenians, and you need a back up plan to your back up plan. The more meeples you have to work with, the more chances you have of succeeding at one of your tasks.
Having a player use the Priest character can be quite advantageous to your group. With the ability to earn a mystic energy token each turn, this player has the ability to help transmute materials to the resource you need most at the time. Plus the additional energy can help with keeping portions of the island from flooding.