Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (6)
Tips & Strategies (6)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 01Roll for the Galaxy
- 01Clank! Legacy: Acquisitions Incorporated
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- 00Arkham Horror: The Card Game
- 00Sword & Sorcery
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 4 The Lord of the Rings: The Card Game
- 2 Zombicide
- 1 Great Western Trail
- 1 RoboRally
- 1 Arkham Horror
- 1 Arkham Horror: Innsmouth Horror
- 1 Arkham Horror: Miskatonic Horror
- 1 Arkham Horror: Kingsport Horror
- 1 Arkham Horror: The Lurker at the Threshold
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
Another good way to limit game play is to base the finish time on number of rounds (like Small World or similar games). That gives a rather good measure of where you’re at, and gives each player the same number of turns. It does make exploding in a higher tier ship more painful, but then that’s what shields are for. 🙂
One of the largest issues we’ve had with the game has been that some items feel a little too random. One player has a ship with tier 1 engines and rolls well, they move 15 in one round. Next a player with tier 3 engines rolls poorly and moves 4. How does one make the game still enjoyable, while keeping a balance?
We found a way: All dice rolls for engines and blasters now use d4 (and occasionally d6) to accomplish their goal. Engines/blasters are now d6, 2d4, 3d4, and missiles become 2d4, 3d4, and 2d4+2d6. It raises the base, and redistributes the curve a bit to level out the randomness. Even with super low rolls on a tier 3 engine now, the minimal move is 9.
The only one we don’t augment in this way is shields, since they tend to be over powered already. Those we set as 1d6, 1d8 and 2d6, which makes them a little weaker and reducing the need for a d12 in the game at all.
I heard this from Tom Vasel and it has worked very well for us. We set a two hour timer and see who is ahead in fame point when the timer goes off.
One of the things that makes Xia such a wonderful game is it was designed to be open, and to let the players make adjustments to how they want to play the game. One thing that we’ve tried a few times in my house is at the start of the game, each player draws a level one title (meaning it is only worth one victory point). Players then start off with that title and ability. It seems to speed things up a little bit and its fun to have a little something at the beginning of the game.
Only for the engine outfit,because rolling a 1 sucks,we roll 2 dices.For engine tier 1:roll 2D6,choose the highest #.For tier 2:roll 1D8+1D6,choose the highest #.Tier 3:roll 1D12+1D8,choose the highest #.
Have fun 🙂
In exploration: if you draw a tile with a market on it and it would be placed next to another one,put the tile aside and draw another one,until there’s one with no market on it.Take all the tiles that was put aside and reshuffle them with the rest of unexplored tiles.Prevents 1 sector commerce route and adds more challenges for people that takes the merchant type side of the game.(these rules can be used for gates too)
Enjoy 🙂