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We have had the experience that becoming a lycanthrope is almost exclusively a good thing and does not affect you at all during the Day. Since this is neither realistic nor as fun for the other players, the following rules for players who have become lycanthropes are suggested:
During the Day:
– Subtract 1 from your attack score during battle and psychic combat (due to the stress you have experienced by being a lycanthrope during the Night and from the transition to your ordinary existence during the Day).
During the Night:
– Add 2 to your attack score during battle and psychic combat.
– Whenever you land on a space with another character (except in the Inner Region), you must attack him instead of encountering the space.
– Whenever you defeat another character in battle or psychic combat, you must take a life or a follower from the defeated character. You cannot choose to take an object, gold, trinket etc. Should you choose to take a follower, the follower is immediately placed on the discard pile; you do NOT take him/her for yourself (he/she is killed in the frenzy of the lycanthrope attack).
– Whenever you defeat another character in battle or psychic combat, the defeated character must roll 1 die on the Werewolf’s chart instead of you claiming your normal reward.