Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (9)
Tips & Strategies (9)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 04The Lord of the Rings: The Card Game
- 02Zombicide
- 01Terra Mystica
- 01Roll for the Galaxy
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 4 The Lord of the Rings: The Card Game
- 2 Zombicide
- 1 Great Western Trail
- 1 RoboRally
- 1 Arkham Horror
- 1 Arkham Horror: Innsmouth Horror
- 1 Arkham Horror: Miskatonic Horror
- 1 Arkham Horror: Kingsport Horror
- 1 Arkham Horror: The Lurker at the Threshold
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
I recomend using both sets together when playing either the free for all or coop anti borg game. The only concern we had was having 2 copies of the bridge crew, though that allowed more than one player to obtain them. We did institute a rule forbidding a person from gaining two copies of the same person. (or made them trash one)
One of the complaints I have heard a few times about this game is that there maybe too many cards to keep track of in the starbase. These two tips should help with that issue.
When I play, I like to keep the starbase ranked by card cost. This helps speed play by so you can pay attention only to the cards you can currently afford.
In addition to this, I find the starbase is easier to organize and look over if it is organized in one long row instead of a square format.
The most common “problem” mentioned about this game is the fact that the first player able to upgrade their flagship (through diplomacy) can quickly become a runaway leader (especially for 2-player games). The house rule that we implemented is:
– If a player with an upgraded flagship is defeated in battle, they revert to the initial basic flagship. They still keep the upgraded flagship (and its points value) under the basic flagship card in the flagship area (to separate it from the ships defeated in combat and prevent players from upgrading to a different ship by mistake later on) and can claim it back, at the beginning of their turn, once all players also upgraded their flagship.
If you are afraid of a runaway leader problem (the first person to diplomacy a starship running away with the game), try mixing in the starships from the STDBG Next Phase, which are easier to diplomacy and about 25% less powerful.
As stated in many of the reviews, there is a little problem when one player gets to upgrade their Starting Starship to one found in the Space Deck before the other players. The first to successfully upgrade is far more capable of handling the demands of space exploration and combat. If they are the only one to have an upgraded star ship for several turns, the rest of the players might never catch up! Here is my suggestion:
Before the game begins, each player gets to look through the Space Deck for a Starship of their choice. That ship is set aside and waits to be bought slowly over time. Each round, the players can put one or more resource point onto the better starship. Whenever the accumulated resource points equal or exceeds the Starship’s Attack + Diplomacy, they can switch it out with their Starting Starship. This rule would only be used once per player per game, cannot be done during combat or on another player’s turn. This rule would allow everyone to have a better starship in a controlled manner, dependent on their own play style, not on a random card draw. (Optionally, if play balance is also a concern, you could further enforce the rule that only ships worth 25 VP are allowed to be purchased.)
Ships do not belong in deep space waiting to be found. So lets put them into the starbase deck. When a player reveals one to the starbase, he may then either diplomacy it or combat it. This will also make the ships less common than when in the smaller space deck.
One of my players of this game likes to put the cheapest cost cards on the top and the most expensive cards on the bottom. So if you can only afford a cheap card, you do not have to look at all the cards, only the row you can afford. And he claims to not have OCD! LOL
My local group has decided to not count a ship’s Diplomacy score when capturing new ships. It’s simple, but it prevents players from steam rolling through newly revealed ships (usually the first player who acquired a new ship). This gives other players the chance to claim new ships of their own.
The Borg co-op scenario is easily played as a one player game. Just deal yourself out 2 or 3 starting decks and go from there. It is great practice!