Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (7)
Tips & Strategies (7)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 02The Lord of the Rings: The Card Game
- 02Port Royal
- 01Great Western Trail
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- 00Arkham Horror: The Card Game
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 2 The Lord of the Rings: The Card Game
- 2 Port Royal
- 1 Clank! Legacy: Acquisitions Incorporated
- 1 Battlestar Galactica: The Board Game
- 1 Battlestar Galactica: Pegasus Expansion
- 1 Battlestar Galactica: Exodus Expansion
- 1 Battlestar Galactica: Daybreak Expansion
- 1 Flash Point: Fire Rescue
- 1 Flash Point: Fire Rescue — 2nd Story Expansion Pack
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
The Supremacy Bonus of the various order cards can often be the edge needed to win. Each year, try and plan carefully what you want to do during the year, trying to get the most out of each Supremacy Bonus. Don’t tie yourself too closely, as sometimes you may be forced to shift plans, but knowing what you generally want to do in a year will help you get the most out of Supremacy.
However, especially with Mobilize and Conquer orders, sometimes forgoing the Supremacy Bonus in order to use the card later in the year can be vital. If you are willing to sacrifice a second move of Mobilize so that later in the year, you can preempt another player’s Conquer with your own move, it may be worth the Sacrifice. The frozen waters of Winter offer a lot of opportunity to attack in ways that normally aren’t possible, and sometimes that can be worth sacrificing early usages of Mobilize and Conquer.
In short, be aware of the power of Supremacy Bonus, but also carefully consider when it’s wise to sacrifice them for bigger results.
Sometimes building the Resources, Diplomat, and Training Hall developments aren’t done often, because they require future uses of the Harvest Supremancy Bonus to really get use out of. In a typical game, players tend to only Harvest 2 or 3 times, which means that you may not be getting very much benefit out of them. In certain games, only 1 Harvest is done because Bountiful Harvest can do the work of getting resources for you.
One house rule we’ve developed is to allow the Bountiful Harvest season card (in Fall) to allow you to COLLECT from all existing Developments. You cannot build new ones, but having this makes building these developments more lucrative and useful, as you don’t have to worry about possibly “wasting” a Harvest order if you think Bountiful Harvest may be coming up. This allows more flexibility in working towards your actual goals.
When my group of friends and I play we like to hide the cities and keep them face down and unknown. Adds an element of surprise in what the city provides, so if it is a city with a Rune then it is even a bigger reveal.
At the start of the game every player receives one secret objective card. It is recommended to fulfill card’s requirements as soon as possible because one of the event cards gives you possibility to gain second objective card but only if you ended your previous one.
In Runewars, when a full Fate Deck is used to conduct Diplomacy, the chances of a successful diplomacy, given an amount of Influence spent (from 1 to 6) is as follows (best situation):
When the Fate Deck is full and used for diplomacy, the chances to succeed, given the amount of influence spent (1-6) is:
1 Influence spent = 13.3% chance of success
2 Influence spent = 25.3% chance of success
3 Influence spent = 36.0% chance of success
4 Influence spent = 45.4% chance of success
5 Influence spent = 53.8% chance of success
6 Influence spent = 61.2% chance of success
of course all this changes as the fate deck empties.
In my gaming group we use the following variant which makes the game a bit better for us (I think that in the expansion, FFG introduces the same rule). If the victory condition is to get a certain number of runes then the winner is declared in the end of the year that a player achieves that goal depending on which player has the most runes at the end of winter. This way if someone gets to 6 or 7 runes in spring they will have to keep them (or be the one with the most runes) till the end of winter in order to win. This way the game feels a bit more balanced and allows for more strategic planning in the endgame.
Cities are very important element of Runewars. Especially in the beginning of the game as it can be easily used to gain lot of units. Also gives boost for players as you can gain lot of influence and/or tactic cards.
So don’t let any player to have control of too many cities as all of them can be used in one Rally Support action.