Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (7)
Tips & Strategies (7)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 04The Lord of the Rings: The Card Game
- 02Zombicide
- 01Terra Mystica
- 01Roll for the Galaxy
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 4 The Lord of the Rings: The Card Game
- 2 Zombicide
- 1 Great Western Trail
- 1 RoboRally
- 1 Arkham Horror
- 1 Arkham Horror: Innsmouth Horror
- 1 Arkham Horror: Miskatonic Horror
- 1 Arkham Horror: Kingsport Horror
- 1 Arkham Horror: The Lurker at the Threshold
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
The game shields have a handy dandy roll ratio for each colour dice. Pay attention to it, and you can mitigate the luck factor. After all early in the game reassigning may not be an option with less dice. Know your faces. You want to dedicate your turn to settling, choosing a novelty, consumption or rare elements dice will not do you as much good as that military dice. Take a moment to look it over before deciding which dice to put in your cup for the following round and you will do well.
When first playing after you have played once go back over the rules again. You will most likely discover that you missed several details(fine print) such as when you spend 1 die to change a die to a facing of your choice that die goes in the cup for the next turn not into the pool with other spent dice. There may be many small rules like this that you will discover.
The first step is to settle a few planets to get a dice pool of a min off dice
Then max your money with explore (2$/tile) or by sending ressource
Then buy all you dice
The strategy is to resist the tentation of using all your dice try to always leave in your cup 3 or more dice.
That way it always give you more options and its easier to get more money to buy back your dice
When you get color dice it’s normal to want to use them but each color has a different action ratio so choose your dice according to the action you want to priorize
Also try to not use the dice with the * (joker) to develop or settle because it will reduce your dice pool flexibility
Setup the game for 2 players but put all the robot dice in his population and put the meeple on the 0$
Get 1 extra dice for the robot (+ the one for the 2 player dummy)
Roll your dice and plan your action then roll 1 dice for the robot, flip the action tile and put de dice on it. Roll the dummy dice and flip the action but leave de dice near the tile.
Then do the robot action as followed:
– Explore:
you have 2 actions. Each construct pile can have a maximum of 2 tiles. Every tiles that you cannot place is transfered into money (advance the meeple on the money track). So you can take 2 tiles and place them on the highest value side in the required construction pile or you take one tile and avdvance 1$ on the money track or you advance 2$ on the money track
Develop / Settle: place 2 dice on the tile and place it on the robot tableau if it meets the required number of dice. Every extra dice can be place on the next tile. No tile, transfer it into money
Produce: put a dice in all your world that have none. All your world is full: +1$
Ship: sell 1 dice for 3VP. No dice to sell: +1$
Then do the other player selected actions (the dummy and yours)
Explore: same as above but only 1 action
Develop/settle: dame as above but only 1 dice
Produce: put a dice on 1 world only. all world full: nothing
Ship: sell a dice for 2VP. No dice to sell : nothing
When the money track of the robot gets to 10$, take 5vp. If the money track gets to 10$ again the game is over and you have lost
If not the end game condition are the same. Count the robot VP taking into account the 6+ development tile. Add 1 extra VP/$
Good luck
When teaching, consider *not* handing out the player shields until after the tutorial is done. Some players may try to read ahead of your explanation using the reference on the back of the shield and confuse themselves this way, as it’ll be like trying to learn the English language by reading a dictionary.
If you have any players who tend to “speed ahead” of the tutorial upon seeing any references like this in your group, keep the shields away from them until you’ve finished teaching and have done at least one sample round together without player shields.
This is a house variant for the two player game that seems to be popular with many. Personally I’m fine with the randomness of the dummy dice rolled after assigning dice but for those who find that too random you can roll it before assigning dice to know what phase will definitely happen allowing you to choose something else or assign die to that one without selecting it.