Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (4)
Tips & Strategies (4)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 02The Lord of the Rings: The Card Game
- 02Port Royal
- 01Great Western Trail
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- 00Arkham Horror: The Card Game
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 2 The Lord of the Rings: The Card Game
- 2 Port Royal
- 1 Clank! Legacy: Acquisitions Incorporated
- 1 Battlestar Galactica: The Board Game
- 1 Battlestar Galactica: Pegasus Expansion
- 1 Battlestar Galactica: Exodus Expansion
- 1 Battlestar Galactica: Daybreak Expansion
- 1 Flash Point: Fire Rescue
- 1 Flash Point: Fire Rescue — 2nd Story Expansion Pack
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
Unless there is a situation where nothing immediate is pressing, fixing jammed hatches is a problem that can be safely ignored. Each room of the sub has more than one entrance or exit, save for the top hatch of the sub. As long as one entrance to the room remains open, you can still navigate to that room through various alternate exits, usually with no additional time wasted. If you can, always make sure that there is more than one way to get to a room.
As far as items are concerned, crowbars are very rarely useful, as some hatches can be ignored. However, having one or two around for that moment when a hatch absolutely needs to be opened is always a good idea. If you have multiple players, have one gnome on crowbar duty, while having the rest deal with critical problems. Usually, however, jammed hatches are the least of your problems.
The event deck has one card that can raise all low-tide water to high-tide water in all compartments. If there is no flooding at the time or if all the current water is at high-tide, then this event card does nothing. If the card comes up early enough, then the water can be your friend.
The game rules state that a fire cannot start in a room that has water in it. And the event deck has plenty of fire cards in it. On the other side of the token, low tide water is pretty much harmless, with the side effect of causing an additional minute of time to move through it. If you can get low water in a number of compartments, it will reduce the likelihood of fire springing up. If the card that raises the water level has already been drawn, you can avoid pumping the water out of the cabins to circumvent most of the fire cards that might arise. Since you can’t even enter a fire room without an extinguisher or grog, this is a better trade-off in terms of surviving the crisis.
I don’t know how you would win this game without the items in the Equipment Hold. Make sure all of your gnomes are well-stocked with items to help with the assorted troubles, and (unless you’re forced to do something else) deal with what you are equipped to deal with. This is no startling revelation, but there is an exception to this rule.
(Again, unless you are forced to) avoid the vodka at all costs. I know, I know, “we’re Russian gnomes on a sinking submarine; what do we have if we don’t have vodka?” A chance at winning the game, that’s what! If you ever fail your faint check and pass out, you’ve practically signed your death warrant and made the game a great deal harder for the rest of your shipmates. Save the vodka for emergencies and if you have to use it, sober up as soon as you can with the coffee. Run a clean ship and you have a much better chance of making it until help arrives.
Unless you’re playing with a large group (I play usually with four to five players), the Kraken card (which is normally set aside during game set up) may seem to appear very rarely since most of the time the game is already over when event deck is reshuffled for the first time. I, myself, have never experienced Kraken attack when playing by the book.
This lead me to formulate a house rule. First, I simply tried to shuffle Kraken to the initial event deck, but this proved way unfair since the watery beast might pop up during the first few events (which is, of course, what developer tried to prevent by leaving Kraken out during set up). Next, I tried shuffling Kraken card in the last quarter of the event deck. This leaves gnomes enough time to prepare and hunt for needed equipment and makes a great finale as the gnomes struggle for survival.