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Tips & Strategies (3)
Tips & Strategies (3)
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- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- 00Arkham Horror: The Card Game
- 00Sword & Sorcery
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To provide additional motivation for your ninjas, add coins to the three center spaces in the back row of the dōjō. If your ninjas collect them and returns them to his dōjō, either add them to the score tracker (i.e., advance your ninja master one space) or use them to successfully retrieve one captive ninja as though he’s been held for ransom. Besides adding incentive for the ninjas, this may extend the length of game by bringing captured ninjas back in play.
Each player controls a team of ninjas attempting to secure their dōjō and cross into the opponent’s dōjō to earn points. You win one of two ways: earn seven points or eliminate all of the opponent’s ninjas. To add some complexity to the game, why not try a variant where you can only win by eliminating all of the opponent’s ninjas? Remove the shadow ninja and the ninja master from the game and focus solely on collecting your opponent’s ninjas. As long as you don’t need the shadow ninja and the ninja master, try adding them to the board as captives who need to be rescued, or as an additional part of your team to fight with!
In Ninja Versus Ninja, once a ninja leaves his dōjō, he is on a mission. That ninja has three turns to complete this mission (i.e., return to his dōjō) or he will be captured.
Since the clock is ticking for the ninja once he leaves the relative safety of his own dōjō, try not to leave your own dōjō unless your ninja can reach his opponent’s dōjō on the first turn. That way, one entire turn is not wasted attempting to get through neutral territory.