Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (4)
Tips & Strategies (4)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 02The Lord of the Rings: The Card Game
- 02Port Royal
- 01Great Western Trail
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- 00Arkham Horror: The Card Game
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 2 The Lord of the Rings: The Card Game
- 2 Port Royal
- 1 Clank! Legacy: Acquisitions Incorporated
- 1 Battlestar Galactica: The Board Game
- 1 Battlestar Galactica: Pegasus Expansion
- 1 Battlestar Galactica: Exodus Expansion
- 1 Battlestar Galactica: Daybreak Expansion
- 1 Flash Point: Fire Rescue
- 1 Flash Point: Fire Rescue — 2nd Story Expansion Pack
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
The opening turn of Jamaica presents a significant chance of combat, with all of the pirate ships aligned to depart Port Royal. With no initial cannon on board, the ensuing battles will be left to chance, and no bloody pirate should ever willing head into a fair fight. An early loss of cargo (and possibly position) can be severe.
Consider loitering within the safety of Port Royal’s waters, loading food and gold and cannon for a turn or two, and let the congested and contested waters thin out, then sail forth confident that you can pay your gold and food expenses and meet any impending threat. The initial sacrifice of position by lagging behind at Port Royal can easily be surmounted with a fully-ladened vessel.
This game is really not hard but chances that you play this one with kids are high. And sometimes kids have difficulty to choose or make strategies.
We change the rule that you now roll a dice for the day action and after you draw the dice for the night action (or use 2 different color dice and roll them together). This way the only decision is to choose the card to play.
We even use this rule when playing the game with 6 no-gamer adults in order to speed up each player turn.
An important aspect of the game is the Captain’s ability to roll the action dice and assign them to the Morning and Evening spots to best suit the card he intends to play that turn.
When doubles are rolled, however, this ability is denied the Captain, as the results are the same either way.
This random factor of luck should not deny the Captain a vital tactical decision, so our house rule stipulates that doubles cannot stand. The Captain must keep one die of the initial roll (after all, its also not fair that he should get to reroll a result that he might otherwise not want), but he must then re-roll the second die until a non-double result is obtained.
The Captain then assigns the Morning and Evening dice, as usual.
To simplify the game for kids we decided to go with 1 action card only instead of 3. When you roll the dice you only decide which dice you use for the day and for the night action.
This variant change a light strategy game to a fully luck based and chaotic game….
Not for all the games but when you play 2 or 3 games in a row changes are welcomed