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The scoring system in Hooyah is really broken. For example, you get more points if you have many players and you do not suffer any penalties for failing an operation. Summarizing the different victory point scores for a number of games, it gives a clear and dull picture: many players equals high scores and the difference between the scores does not reflect how well the mission went.
To rectify these shortcomings, I propose the following that victory points are scored according to the following rules:
+50 points for completing the Mission
+10 points if you chose to make the Mission harder
– 10 points if you chose to make the Mission easier
– 10 points for every failed Op
– 20 points per eliminated player (this is optional, since it means that the game continues even if a player reaches 0 Health counters)
+ 30 points if the average number of remaining Health counters per player is 5 or more
+ 20 points if the average number of remaining Health counters per player is 4-4,9
+ 10 points if the average number of remaining Health counters per player is 3-3,9
– 10 points if the average number of remaining Health counters per player is 1-1,9
– 20 points if the average number of remaining Health counters per player is 0-0,9
+ 1 point for each Skill card left in the player’s hand
When you face on the 1st OP don’t worry about the timer. If it is a lower value (5-7) exhaust it and take the hit to push it beyond the limit. You want everyone to have 2 turns at choosing cards before you accomplish that OP. You may repeat this on the second OP if neccesary, but beyond the 2nd OP you want to achieve the 3rd and 4th as quickly as possible to gain life tokens for the group. Remember, when you accomplish the final OP you will immediately face the goal of the game and it’s final challenges.