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Tips & Strategies (6)
Tips & Strategies (6)
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- 00Nemesis
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I find that the game is easier for our little ones to score points when they can only use one word as a hint at their card (when they are the active player). If we use phrases our little ones get confused at the double meaning of phrases and then we have to spend a couple min explaining that one thing could mean this OR this. So we just simplify it to a ‘one word only’ rule and go from there. With adults we use tricky and/or obscure phrases.
Everyone who has played this game with us has commented on the gorgeous artwork. Sometimes our little girls like the cards in their hand so much they just want to show us- in the middle of a game! I don’t like seeing their cards and remembering what they have- so this is what I will do next time….
Next time, before we play the game I am going to get all the cards out and spread them out on the table and let our girls look at all the artwork and “oooo” and “aaaww” over them and let them show us what their fav cards are. I hope this will help us to avoid the, “But it’s so pretty! I just need to show you this really quick, ok?” from my little one. lol. Although I love that she wants to show me and share with me! No matter how many times I tell her, “But Hunny, then I will know your cards!” She still shows me.
I just got done playing with a group of 7th graders, I am a teacher and this game is great for reading skills. Inference and imagination are plentiful.
If you are a teacher make sure you play the game away from the kids a couple of times. Get the rules down first (they are pretty simple and can be learned quickly) we are dealing with middle schoolers. Then sit down and play two or three rounds as the active player. Next, even though it may be hard stop playing and watch them.
I have found that if you leave kids up to their own devices they may surprise you . They had so much fun. It was really awesome. Now if only I would have bought 4 more copies.
We’ve played this game with 7-8 before, and it usually works out fine. Rather than choosing a numbered token and revealing all at once, we give each player only one token. When it is time to reveal which we voted for we place them on the cards we vote for simultaneously. It is best if you have an expansion or two so that there are more cards to go through, but even just with the cards from the box we still have a lot of fun.
The cards have some wonderful and imaginative art. They could be used as creative writing prompts. Draw a card (or more) and put together a story based on the artwork. I don’t know how well it work as a game, but it might be a fun alternate family activity with the game.
Personally, I prefer the artwork in this set over the images in the original. They are more playful and a bit less creepy. Unfortunately, some of the images used infer some obvious pop culture icons, and don’t share the ambiguity of their predecessors.
This forces the story teller to be more abstract in creating their clue. Move focus away from what is depicted in the illustration and towards the emotion that it creates. This will keep you near the mark of someone guessing correct but also create opportunity for other players to choose suitable decoys from their hands.