Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (17)
Tips & Strategies (17)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 02The Lord of the Rings: The Card Game
- 02Port Royal
- 01Great Western Trail
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- 00Arkham Horror: The Card Game
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 2 The Lord of the Rings: The Card Game
- 2 Port Royal
- 1 Clank! Legacy: Acquisitions Incorporated
- 1 Battlestar Galactica: The Board Game
- 1 Battlestar Galactica: Pegasus Expansion
- 1 Battlestar Galactica: Exodus Expansion
- 1 Battlestar Galactica: Daybreak Expansion
- 1 Flash Point: Fire Rescue
- 1 Flash Point: Fire Rescue — 2nd Story Expansion Pack
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
Check out the Descent FAQ PDF
Some of the highlights that I either missed in the rule book or that weren’t clear to me:
1) Heroes can NOT trade coins.
2) Heroes can NOT buy treasures unless they have opened an equivalent chest first.
After you have played a level it’s fairly easy to remember where the traps on the map are (especially in the first area of the first level). Our house rule is that the Overlord can move the trap to any square he/she chooses in the same area so that the heroes can’t just side step where they know the trap will be. The Overlord does need to be honest and not just say it’s where the weakest hero just stepped.
If you can always select heroes among the three types (melee, ranged and magic) as evenly as possible. This is especially critical in a two player game where one player is running two heroes. If you don’t you will find that a lot of treasure ends up being sold when it could have gone to good use and heroes will end up being less effective using “town” equipment.
Boardtodeath review
http://www.youtube.com/watch?v=HQlQkZg6sL8
Descent: Journey in the Dark Review – part 1 – with Jim Reed
http://www.youtube.com/watch?v=KhHNQCkchTE
A few fatigue is often the difference between making one attack or two, or between finishing off a wounded monster or not–and taking out an extra monster will usually prevent as much damage as a healing potion heals.
New players often focus on healing potions, but long games swing in favor of the overlord, so vitality potions are usually much more effective.
If you examine the dice, you’ll find the green dice add mostly damage and the yellow dice add mostly range. Unless your hero is getting bonus damage from some other source, you’ll generally want to start with a weapon that has a green die. This will often make the difference between killing early monsters in one hit or two, and speed is critical.
If playing a hero with evenly-split trait dice, a melee weapon is a good bet–they have the highest damage, and are the cheapest, both of which will be important if your hero has an inherently weak attack. Even heroes with 1 melee die and 2 in another trait should sometimes consider starting with an Axe, since it’s cheaper and stronger than any ranged or magic weapon, and your starting weapon is likely to be replaced with a treasure from a chest pretty soon anyway.
The Bow in the town shop is basically a trap. Even if you have the errata’d version with Pierce 1, buying it is still almost never a good idea.
And never start with 2 weapons (unless one of them is purely for the off-hand bonus). You can only use one at a time, and the tactical versatility you get by having two types of weapons isn’t worth nearly as much as the 2-3 potions you could have bought instead.
http://www.youtube.com/watch?v=9KHtsxP
it will tell you ALL you need to know about Descent
The game claims to support parties of anywhere from 2 to 4 heroes, and has rules for adjusting monsters’ stats and the amount of threat tokens the overlord collects based on the number.
These adjustments do not compensate for the difference. Larger parties can make more attacks, have more freedom to optimize their equipment by trading treasure draws, and can cover lines-of-sight more effectively to curb spawning. The difference is dramatic.
Expect a significantly easier time the more heroes you bring (or a harder time, if you’re the overlord). Most players I’ve seen recommend parties of 3 or 4 heroes for the base game quests, and 4 heroes for expansions. If you don’t have enough players, you can always have someone control two heroes.
When you step into a new area and see a bunch of monsters and a shiny treasure chest…opening the treasure chest is often the first thing you should do. One hero can usually run past all the monsters to open the chest on the same turn they open the door, and this allows all heroes to use the treasures from the new chest when fighting the monsters.
I wouldn’t do this if you already have weapons of the same treasure level as the chest, but otherwise this can often make the fight significantly easier.
Note that this gets harder if the “Hordes of the Things” power card is in play, as the overlord can often position the extra monsters to block you. In that case, it may help if you have Acrobat, Fly, Telekinesis, or Knockback.
You are often presented with the choice of making two attacks (with a battle action, or a ready action with attack + guard order) or making a single aimed attack (ready action with aim order + attack).
When presented with this choice, aiming is basically never a good idea. It’s a holdover from the Doom board game, where you had to worry about ammo. In Descent, an extra attack is dramatically better in virtually all cases (even when fighting stealthy monsters in the Tomb of Ice expansion). And in the very rare case where you find aiming is better…that’s usually a sign that you shouldn’t waste your actions attacking in the first place.
(This advice doesn’t necessarily apply to the advanced campaign expansions.)
I’ve designed a point-buy system for creating custom Descent heroes, implemented in an Excel spreadsheet (with macros). It can be downloaded here
It features highly flexible stat allocation, roughly 300 hero abilities to choose from, a random hero generator, and easy customization if you’d like to tweak the rules. (Not balanced for the advanced campaign expansions.)
The rules allow each hero to discard one of their random skills during set-up and draw a replacement skill of the same type. The skill cards in Descent vary a lot in their usefulness, so it is almost always worth redrawing one of your starting skills to try to get a better one.
Typically, you’ll want to discard whichever skill is least useful to you, but you also need to pay attention to the skill types, because some types are more likely to be useful to certain heroes. Each skill deck contains some skills that only work with a particular attack type (Subterfuge being the worst offender), so if you’re a melee-focused hero and you draw a Subterfuge skill that is actually somewhat useful to you, you may want to hold onto it and redraw a Fighting skill rather than risk drawing a skill that only works with ranged attacks.
The_Immortal has compiled a useful guide evaluating the difficulty of each of the game’s quests:
http://www.boardgamegeek.com/thread/271256/journeys-in-the-dark-quest-difficulty-rating
You should always, as a pack of heroes, move and position your heroes to cover as much FOV as possible. No disable OL ability to spawn more monsters.
The asymmetric gameplay in Descent can disguise large differences in player skill, and both sides benefit from understanding how the other plays. Give everyone in your group a chance to play as the overlord.
I did an extensive rebalancing of Descent, with stronger monsters, improved player scaling, numerous new treasures, skills, feats, and overlord cards, and all-new quests. It can be downloaded here:
http://www.mindflare.com/enduringevil/
Some custom characters I designed:
http://www.mindflare.com/descent/heroes.htm