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Tips & Strategies (5)
Tips & Strategies (5)
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On average, Wizard Cards are more powerful than regular action cards, so whenever possible use the discard and draw to add these to your hand. A well-placed wizard card can get you out of a really tight spot.
My 8-year old nephew likes to place the Wizard’s Tower at the center of the board, surrounding it with all 6 Castle pieces, rather than replacing one with it inside the Castle Ring.
This protects the tower from an unfortunate, early-gamne overrun with two levels of protection from each direction, while gradually increases its vulnerability to boulders, trebuchets, and fireballs as the castle is worn down.
I have found this has not significantly impacted the game, making it neither easier nor harder.
The Basilisk is a particularly brutal boss when playing with fewer players (1-2, maybe 3) – since he limits the ability to get the necessary cards to the player taking a turn. In the solitaire game, it can basically make winning impossible. I suggest that when the basilisk is in play that the player only be limited to 1 discard/draw action, rather than being completely prohibited. Another option is to eliminate the Basilisk monster token from the available bosses for solitaire games, but I would rather tweak him to his normal strength than eliminate him.
Added: In the solitaire game, the player is permitted 2 trades with the deck. Presumably 1 of these is to represent the normal game rule of 1 trade and the other is to replace the inter-player trade allowed in a multi-player game. In a multi-player game the Basilisk only blocks 1 of these 2 trades, but both in solo play.
When placing hypnotize, if one of the monsters is on fire, the other will also start burning upon attacking. We find it only fitting!
After removing the required monsters from the base game to play The Wizards Tower put them in a separate container so you don’t have to remove them the next time you play.