Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (6)
Tips & Strategies (6)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 02The Lord of the Rings: The Card Game
- 02Port Royal
- 01Great Western Trail
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- 00Arkham Horror: The Card Game
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 2 The Lord of the Rings: The Card Game
- 2 Port Royal
- 1 Clank! Legacy: Acquisitions Incorporated
- 1 Battlestar Galactica: The Board Game
- 1 Battlestar Galactica: Pegasus Expansion
- 1 Battlestar Galactica: Exodus Expansion
- 1 Battlestar Galactica: Daybreak Expansion
- 1 Flash Point: Fire Rescue
- 1 Flash Point: Fire Rescue — 2nd Story Expansion Pack
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
Cylon brothers: Avoid the temptation to build massive assaults on the Fleet board without observing the human jump timers. Unlike in the past when our fleet had to scatter when sensors lost the Human refugees after they jumped, we now can track their movements and time our assaults with precision. Forcing the humans to jump away from an assault is no longer as critical as keeping a constant threat on them. At the least, you will occupy many of their leaders as you build your next assault.
If you are lucky enough to have a well placed sleeper among their limited pilots, reveal that advantage quickly. There is very little a Cylon pilot can do to hide his nature in space, and you will be forced to damage our fleet while maintaining your cover. The most damage you can do to the humans is to reveal and rid them of a vital role in their defense. Unlike the presidency or admiralty, your role cannot be replaced easily by the humans when you take your place to command the Cylon fleet.
In most games, you can just jump away from Heavy Raiders before they board Galactica, but with the CFB, those heavies just keep coming back. Don’t let them build up, or you’ll end up with 3 or 4 centurions on Galactica late in the game.
Much like with Pegasus, some of the characters that come with the Exodus expansion are drastically imbalanced. Namely, Tory Foster is disgustingly powerful, while Samuel T. Anders is hilariously weak. Online playgroups often use the following errata to those characters:
— Tory Foster’s “Adaptable” ability may only be triggered once per turn, so that the President’s Office is no longer a preposterous card-drawing engine.
— Tory Foster’s “Amoral” drawback now reads “You must discard 2 Skill Cards in order to choose the second option on any Crisis Card.” This causes her drawback to make certain decisions harder, instead of taking them away.
— Samuel T. Anders’ “Star Player” ability is now Movement or Action: instead of just Action, so there’s a chance players might use it instead of always having a better use of their action.
— Samuel T. Anders’ “Longshot” ability now can be activated during any player’s turn instead of just his own, so that his once per game ability isn’t worse than Helo’s every-turn ability.
There are a lot of new pieces to this game that can be left in or out at your discretion. Because of the power the CAG brings to the humans, and the power the Fleet Board brings to the Cylons, both regarding the space sections around Galactica, I recommend that if you play one, play both. A well-run Fleet Board with no CAG could overrun the humans with little effort, while an efficient CAG without the Fleet Board is left to the whim of the Crisis Deck, and will probably have little to do for long stretches.
The “Personal Goals” mechanic is meant to make finding Cylons harder as it promotes humans taking sub-optimal actions, but the problem is that if you use it, it’s ALL downside for the humans, and Exodus already swings the balance of the game in favor of the Cylons. There are a couple of modifications some groups use to make personal Goals help humans as well:
First, all Personal Goals say “take another action” after you resolve them, so you aren’t losing out on a valuable action by taking one. Second, completed Personal Goals are kept next to a player’s character sheet, and during that player’s Receive Skills step (if they are human), they draw one additional Skill Card of any type for each Personal Goal they have completed. With this modification, Cylons can hide easier as humans are also making sub-optimal plays, but the humans actually get an eventual benefit from them.
The groups who use this modification usually have it so that Personal Goals also don’t cause the player to get another Loyalty Card is revealed before distance 6; this promotes goals being completed early and having more effect on the game, but allows players with completed goals to be verified as human. Your group can decide for themselves if the trade-off is worth it.
And that’s all about it. New Caprica rules are pretty much incompatible with Exodus-rules. But the rest works pretty fine.