Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (5)
Tips & Strategies (5)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 01Terraforming Mars
- 01Puerto Rico
- 01Clash of Cultures
- 01BattleTech
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 The Lord of the Rings: The Card Game
- 4 BattleTech
- 2 Zombicide
- 1 Arkham Horror
- 1 Arkham Horror: Innsmouth Horror
- 1 Arkham Horror: Miskatonic Horror
- 1 Arkham Horror: Kingsport Horror
- 1 Arkham Horror: The Lurker at the Threshold
- 1 Hannibal: Rome vs Carthage
- 1 Washington's War
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
While Battle Cry can certainly be played without any knowledge of the battles of the American Civil War, doing at least a little research can help. The rule book gives set up rules for 30 different prominent battles along with a brief overview of each. This overview is an excellent inclusion that I highly encourage you not to skip!
One thing I’ve noticed, if I keep the basic strategies employed by the forces in mind (as described by the overview) it gives me a new found perspective on the actual event. Sure, the randomness of the Command Cards and the simplicity of the board might not represent every aspect of the event, but in a relatively balanced two player game it helps.
For example, last night I played the game solo using the Fredericksburg scenario. I read the overview and got the ‘gist’ of what occurred at the battle. First, I decided to play the Confederates as a really defensive force on the Left Flank(where they had field works employed at setup), forcing the Union to march their Infantry directly into the line of fire. Meanwhile, I decided the South’s Right Flank would serve as an aggressor, forcing the Union to defend there or leaving the Union to advance the Center. Since the Confederates had little in the Center at setup the only flaw in the plan would be if the South’s Command Cards favored the Center too much. Fortunately, the South gets 6 Command cards in this scenario to the Union’s 4 so even if a Center Command card glut should occur, there should be at least something the South could play.
This game ended with a 6 to 4 Confederate Victory but it was much closer than the margin seemed to imply. The Union contained the South’s aggressiveness but failed to take the Confederate hills. This shows the strength of the game as a balanced entertainment as well as the since of enhancement from knowing the background of the battle beforehand.
To maximize your units movement options, try to move at least 1 unit along the edges of each flank with the center. When a unit is split between flanks, it gives the unit the ability to act on either flank. This is a strong flexibility that can save you when you get a card that allows all units in a certain flank to move.
If you have a unit that has suffered massive casualties and is down to 1 men, retreat. If you can get that unit out of harms way, you will stop your enemy from moving one step closer to victory by taking that units flag. Also, if the player chases after that flag, you might get a really good shot at his/her units with your stronger units that remain on the line.
To maximize your firepower and knock out enemy units quickly, choose a flank as your defensive flank. (probably the one that has no cavalry or even just infantry) That flank will stay put and wait for the enemy to approach. Focus all your card play to give orders on the other two flanks. This will give you a lot more attacks in rapid succession and may frustrate your enemy into retreat. Then, once that enemy decides to push your inactive units on you defensive flank, you will probably have a couple of cards saved up for that side to act. Blow him away as he gets within weapon range!
I had an issue with the flags not wanting to stick to the minis. I found some super glue that had a brush and it worked like a charm to get the flag stickers to stick without discoloring them.