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These rule clarifications were originally posted on Ascension’s official website. Visit this link to view the original source
Ack! Stone Circle just appeared in the Center Row, but I get to draw a card for destroying this Tormented Soul! Do I get to draw the Mystic that I’ll be acquiring to the top of my deck with the Stone Circle’s Fate trigger?
Short answer? No. Long answer? We want to address some of the more common ruling questions that have been popping up on the forums and at Game Day events.
Timing
There has been plenty of questions involving the timing in how effects resolve if they happen at the same time. The most common of these is Monster rewards and Fate triggers happening at the same time.
To answer these questions, we wanted to show you the order in how effects resolve when you acquire or defeat something in the Center Row.
This should answer a few of the rulings questions that have come up with Ascension: Return of the Fallen. Timing has been something that was not addressed in the rulebook for both Ascension: Chronicle of the Godslayer and its expansion. This will change in the upcoming set…which will go unnamed. For now!
Just to clarify, we wanted to highlight some of the biggest questions revolving around timing. Using the order of resolving effects from above, we can now answer these questions a little easier. Let’s go through some of those questions so that your specific concerns are addressed!
Examples
Returning to the first example I brought up with Stone Circle’s Fate effect and Tormented Soul, you do not get to draw that Mystic you can acquire. This is because Stone Circle’s Fate effect resolves after the reward for defeating Tormented Soul.
Let’s take a look at some other examples that have been brought up my the Ascension community on the forums.
Yes. You can return the Burrower Mark II. This is because acquiring a card is the first thing that takes place, meaning it is in the discard pile when the Fate effect for Reclamax resolves.
Yes. This is because Corrosive Widow resolves first, putting your Snapdragon into the discard pile. Then you can get it back when Reclamax resolves.
No. You resolve Monster rewards first, draw your two cards from Earth Tyrant, and then you have the option of acquiring a Mystic to the top of your deck with Stone Circle’s Fate effect.
Yes. You resolve the reward for Sordid Asp first. You gain your one Honor, and then since you still have less Honor than the person with the higher Honor total, you get two from that person as well. Then, you resolve Voidthirster’s effect, and gain an additional Honor for defeating a Monster.
Other Ruling Concerns
In an effort to smooth out any Game Day debates, we also want to address a few other cards that have some confusing situations.
When it comes to reveal effects such as Great Omen Raven, you need to have a deck to reveal from in order for their effects to work. If you do not have any cards remaining in your deck, then you must shuffle your discard pile and make it your deck as though you were drawing a card before you resolve Great Omen Raven’s effect.
Yes. You resolve the entire effect for Sordid Asp all at once. If you had less Honor when you defeated Sordid Asp, then you get Honor from whoever had the highest Honor total before you defeated the monster.
You still get to steal Honor, even if you would have more Honor than the opponent with the higher Honor Total after Guardian of Sadranais gets you bonus Honor. This is because the effect of Guardian of Sadranis does not happen until you resolve all Monster rewards. (see the Timing section above for the order on how effects resolve)
Fate effects will resolve in order starting with the one closest to the Center Deck, and then you move outward from the Center Deck to resolve other Fate effects.
Hopefully this will help clarify some of your questions during those Game Day events. If you have any further questions that are not covered by any of the rules clarifications in this article, feel free to post them as a comment here or on the rules section of our forums. Forum-goers here at Gary Games will occasionally go through the rules section to answer any unaddressed questions, and if common questions like the ones in this article keep coming up, then we will make sure that they are more publicly addressed like so.
Thanks again for your support everyone. Best of luck at your Game Day events!
Playing out of the base set of Ascension, a pure-pacifist strategy (one with little or no monster killing) very rarely wins. But several cards in RotF signal that a pacifist approach could be the winning one in a game where a handful of them pop up early.
Keep an eye out especially for the following cards:
Askara of Fate (Draw cards and banish one.)
Eternal Askara (Banishes a card and gives you points if it was a monster)
Dandelion Witch
Lunar Stag
…and green in general.
If you’re playing mixed with the base set, there are many cards there that are still key to a pacifist strategy. They didn’t have enough support before to make it without some monster-killing blended in, but in combination with RotF, they now shine like never before in a pacifist deck:
Flytrap Witch
Lifebound Initiate
Snapdragon
Seer of the Forked Path
Overall, almost any card from RotF strengthens a pacifist deck to some degree: Only the void cards are anti-pacifist, and even they are useful for their deck trimming.* Because the cards that pick up points without killing monsters in RotF are higher cost & power cards in general, it’s a strong strategy to build into once this set is added. Also, there are more pacifist combos, like the Stone Circle and Great Omen Raven, allowing you to get points for drawing a card you just bought.
As always, one key to winning with a pacifist deck is denying your militant opponent the monsters they need to get ahead of you. That’s what cards like Askara of Fate excel at. Meanwhile, you need to drain the victory point pool so the game ends while you have the lead. Lunar Stag is a bread-and-butter card for this, building your deck up in the early game, then snagging points in the late game. Eternal Askara is the best card of all for the strategy, since it does a bit of both.
Draining the victory point pool while you have an early advantage isn’t the only way. If your economic engine is rolling while your opponent is choked, you can still build up to buying up all the best cards and then outpacing your opponent on all fronts. Once you’re dominating, paying deliberate attention to draining the VP pool while you’re ahead isn’t needed.
Overall, pure pacifist is still only rarely the winning choice: But with RotF, the number of games where it’s the right choice jumps from “almost never” to “unusual”. Keep an eye out for it.
Footnote:
* Even now, a pacifist deck depends on Void cards to clear out the militias and apprentices that would otherwise dilute your green and blue. Arbiter of Fate and Arbiter of the Precipice are the best trimming cards for a pure pacifist deck. Void initiate and Black Hole are solid. Shade of the Black Watch and Black Watch Elite are still strong, but without other power sources, they won’t hit the threshold needed to slay the better monsters.
With “Return of the Fallen” it’s now possible to make an infinite turn loop in Ascension. As long as you have a way to get at least one point a turn (e.g. two standing power from artifacts and killing a cultist each turn) you can turn this into infinite victory points.
You won’t get the chance often, but these are the cards you need to grab:
Tablet of Time’s Dawn
Hedron Link Device
Reclamax
See the combo? The tablet gives you another turn. The Hedron Link Device lets you treat it as a mechanica construct. And now that it’s a mechanica construct, you can fish it out of the void with the reclamax each turn.
You also need a guaranteed source of 5 runes(money) per turn, to buy back the tablet. If you have a snapdragon, the serpent staff, and a couple wolf shaman in the deck, that works. Also, playing the wolf shaman with the snapdragon can be your point source, killing two birds with one stone.
On top of that, you’ll need to lean your deck down enough to be able to draw every card every turn. This is necessary so you get your reclamax back into play each turn. So you’ll want to purge your deck of almost all cards that don’t cause you to redraw more cards. Having a Rocket Courier X-99 is good insurance, since it lets you reclamax the Tablet directly into play. This might save you if your deck isn’t perfectly leaned and you get a bad luck turn where all your cards that don’t give extra draws come up in the opening hand. Having the second reclamax is also good insurance. Once you get the combo going decently well, you’ll get the chance to lean your deck down to where drawing it each turn is a mathematical certainty.
If you play enough games versus the iPhone AI opponent, you will eventually get the chance to use this combo. I’ve played hundreds of games and just got it now for the first time.
One strategy is to go for mostly constructs. These stay in play at all times so they will be able to provide you with their abilities every turn. You have to watch out for cards that destroy them so try to take out any cards in the center than can do this weather it be banish them, just defeating the monster, or buying them up. Constructs tend to be high honor so it will help you at the end of the game, and they also tend to compliment each other which will help you in the round to round battle.