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SGT Dave
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Middle Earth Quest
This game has a great premise: a race of Middle-earth heroes vs. Sauron. I love the idea, and the components are amazing. But, this game falls victim to the same problem as many FFG big box games: too many different mechanics going on, and none of them quite blending well together. It feel like too many disjointed rules never quite fit; there are too many token and too many phases, and sub-phases. This is the same problem I have with Arkham Horror, Mansions of Madness, Android, and a half dozen other FFG games. Some people love this style; multi-taskers and the like. To me, the game is too much like work, and less like fun. The other drawback is set-up time. Usually everyone has lost interest before we even start.
Again, I love the idea and the components, but it feels less like a free-flowing game, and more like a clumsy sum of it’s parts.