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Xia: Legends of a Drift System
This game looked so great and was such a disappointment. Every ship has a great background story, that just boosts your imagination and makes you want to explore the space around you. Then you play the game and finds out that the story on the ship cards, where the best thing about this game.
The game components are excellent with painted minis and metal coins, but the gameplay are dull and uninspiring.
Yes, you can choose your own “destiny”, but trading between two planets is the way to win this game. Trying to take out another players ship is too hard and mining is not worth the risk. Both takes to long and you risk getting destroyed yourself. The sheer amount of time you spend chasing an opponent is way high, compared to the benefits. The game also have both missions and special awards for doing certain things and while these are great thematically, again they are not worth the time.
So, find a nice trade route, buy a good shield and an engine and you will win the game, while the other opponents is trying out all the “fun” stuff like being a pirate, realising too late that it was a bad choice.
The rulebook in my opinion, is not very clear on important aspects like on which space you can mine or not. Everything is based on dice rolls, which for me is okay, but if you do not like dice, avoid this game at all cost.
The game would be better if prices and availability for goods changed over the course of the game and if mining or going through “difficult terrain” could be made easier by buying special equipment. The combat rules could use an update too.
So all in all, this was nowhere like the sandbox space adventure I had hoped for. The game was to long, too unbalanced and to boring in the end, that all the guys in my gaming group decided to put Xia back on the shelves, never to be played again, even after 3 playthroughs.
I’m so sad about this. Xia had so much potential..