CaptMench
gamer level 3
1110 xp
1110 xp
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Amateur Reviewer
Review 3 games and receive a total of 40 positive review ratings.
Review 3 games and receive a total of 40 positive review ratings.
Novice Reviewer
Review 5 games and receive a total of 140 positive review ratings.
Review 5 games and receive a total of 140 positive review ratings.
Critic - Level 2
Earn Critic XP to level up by completing Critic Quests!
Earn Critic XP to level up by completing Critic Quests!
Novice Grader
Grade 20 more reviews or tips by clicking "Yes" or "No" in response to the question "Was this helpful?"
Grade 20 more reviews or tips by clicking "Yes" or "No" in response to the question "Was this helpful?"
Player Stats
Critic (lvl 2)
360 xp
360 xp
Explorer (lvl 1)
135 xp
135 xp
Professor (lvl 0)
50 xp
50 xp
Reporter (lvl 1)
227 xp
227 xp
About Me
Fairly new to the hobby. I enjoy games that make my family come together. Having them put down the Xbox controller to come over to the table for PowerGrid shows how powerful these types of games can be.
Alchemists
Alchemists: A Cautionary Tale
Let me first get a few things out of the way.
1) even though you think your family is experienced at learning new board games DO NOT sit them all down for a good 1st time thru the rules let’s learn together as we play session. Even though the rules kinda invite you to do that!
2) don’t be suckered in by the cute (and absolutely fantastic!) artwork of this game… It is pure Evil!
3) remember that time you were left in the hospital mid-tour because of a kidney stone and you asked for a crossword book from the 7-11 but instead they brought you a book of logic puzzles and you know you did them but were so doped up on codeine that you’re not sure HOW you did them and now you wish you did? Oh wait, maybe that one only applies to me. Well, go get a logic puzzle book from the 7-11.
4) don’t be fooled by the one review of the game that mentioned this was a Queens game Fresco rip-off because you love Fresco and it will be easy. No, just because you kinda have workers and you decide when to wake up each day for turn order… Imagine instead Fresco mechanics with 20 expansion rules made by the Devil and you have to play with all of them… And that’s the EASY mode! If you want to play the full game you add another 10!
Now that that is out of the way, Matúš Kotry designed a wickedly appealing game of deduction, logic, worker placement and even a little hand management tossed in with Alchemists! CGE did their usual amazing production packing about 10 kilos of fun into a normal sized box. Oh, and the art! David Cochard brings this game from a 7-11 pulp logic puzzle book to a full fledged theme filled magical world of Middle Ages Alchemy.
I really like this game! 15yo really likes it. When Mom and 17yo get back from the Italian Alps THEY will like it, I’m sure. Even 10yo enjoyed parts of it, but got a bit upset it took so long to get thru everything he ended up with a headache and tapped out around round 4 (box says ages 12+ and I’d suggest 13 or 14+ to be safe). But, I’m not sure I’d call this a ‘family game.’ And certainly not one I’d recommend anyone buy next if all they play is Catan, Ticket to Ride and Camel Up.
Despite the friendly art and inviting first few pages of the rule book this game is Math-y and cut throat.
Aside: a few months ago I saw CGE’s Space Alert at the library and after reading the first pages of rules I thought this would be a great game to play with the boys. The rules invited me to sit down with them and work our way thru it paragraph by fun instructional paragraph… But then I turned the page and the rules exploded into a jumble of secondary and tertiary rules that just kicked my bottom! I seem to have forgotten that experience. Hey CGE, I appreciate the instructional way you write your rules… But I need to remember that they are still rules and should ALWAYS be read thru in their entirety before teaching.
Anyway.
Math based: the heart of this game is a logic puzzle. Every 2 of 8 elements combine to create one of 7 results that then give you insight into the three properties that make up each element… And ultimately, that’s what you are trying to figure out – what those 3 properties are. Combining different elements will eventually give you enough information to know exactly what that element is made up of. BUT if you are clever, you can logically deduce from less and less information. That’s where an advanced degree in IF/THEN can give you a leg up. But, I solved half of the elements my 15yo did and I still won by a point in our first game.
That is because there are other paths to victory that include being ‘kinda right’ enough to publish a finding that will continue to give you points and possibly a grant to continue your research with bonus money and victory points at the end. Knowing the rules and all the potential victory points is also an important key to successfully keeping up with the math wiz.
But there is so much more too… Managing your turn order is a mini game in itself and can earn you huge money and fame, but that too is evened out by the fact that Favor cards can change the order of things or you can get discounted out of a deal when you sell a potion to an assassin… But then THAT doesn’t matter, because your two unused action tokens just turned into another Favor card that will earn you enough gold to buy those fancy shoes that let you take an extra action!
I’m not that well versed in what other people call Euro-games, but I imagine this is one of them. Lots of paths to victory, lots of rules, lots of placing things out to earn actions… But the theme seems to fit so perfectly I can’t imagine anything else replacing it.
I do have one complaint… The paper you use to mark your findings on… VERY hard to read with even the slightest degradation of eyes. Each of the colors is slightly faded pastel and the + and – is even harder to see. I need more contrast.
I don’t have a witty ending, so… I’ll just stop. Oh, did I mention it has one of the best reasons to add a digital device to a board game?
Postscript: 15yo and I just completed the second game. Clocked in at 1:45 with rules re-reading and a few takebackzees. One time he realized he had restarted the app on his phone with a different game code, so I let him re-scan his results. That took a while and then we adjusted some of his publications too. But then I made him let me do a redo when I didn’t read the label on my Robe of Respect correctly and I was banking on doubling some respect points in the final round and bought a card that would have given me additional respect… So he let me buy a different card instead.
I will say that two or three player seems perfect for six rounds of this game as you can do 5 or 6 actions a turn. With 4 players you are limited to only four actions. I don’t know how that can be good!
One of the funniest moments was when he realized I was publishing and getting money and respect for results he KNEW were wrong, but couldn’t debunk correctly. HA!
I won by one point, again.