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6
Go to the Adventure Time Card Wars page
 
9 of 25 gamers thought this was helpful
SpookyMulder {Avid Gamer} Jul 24th, 2016
“Adventureland Visit”

I was confused by this Explodable this time because it looked like the same game. I know Adventureland is on many games at the store because I guess it makes people buy it. I did play Adventureland for a Muchkin but when I read what they were talking about this was not that. I know there are more packages for this than is on the list so people will buy it who like Adventureland. I can understand because if Drizzt was on a Love Letter I would put it in my pocket.

Reading this game it is something I played. It is like Magic Cards but something easier. Everyone has the decks for the Adventureland people on the list. The story above tells you how to play which is fine. Magoc Cards os very hard and this is easier but it is not too easy to play and you will lose if you play against someone who is a better player. This is why I only played it once and did not try cards for another person on the list.

At the store they have a game with the Adventureland vampire girl who I like for this. But I will not play it against someone who is better even if I like the girl.

VN:R_U [1.9.22_1171]
9 out of 25 gamers thought this review was helpful
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3
Arrowhead
Freshman
Go to the Dead Men Tell No Tales page
8
10 of 10 gamers thought this was helpful
gamer509 {Avid Gamer} Jul 22nd, 2016
“Avast Ye matey!”

THEME
Who doesn’t love plundering a pirate ship while it’s burning and the ghost of the dead pirate Captain and his henchmen try to kill you! The theme is furthered with the artwork on the modular tiles and the character sheets as well as the items you can use throughout the game.

MECHANICS:
The second aspect of the game that perked my interest were the mechanics. There are a number of them that are unique with some common ones thrown in as well. The board (pirate ship) is represented by randomly drawn modular tiles that play against a frame (ships hull) Modular boards are not unique, but what is unique about these is that each one has a “fire” level indicated on it by a colored square in the center. You then roll either a red or yellow D6(depending on the color of the square on the tile) to determine the fire level of that room. The fire level can have many effects. It can effect the “fatigue of the pirate trying to cross through it (more on this in a minute!) it can also cause casks of gunpowder to explode effectively closing surrounding rooms and destroying treasure around that room. There are cards that are drawn that can cause the fire level in a room to rise. These cards will have an image of a yellow or red square on them and that require you to raise the level in any room by one if they have the indicated colored die in them.
A character must be able to board and leave the ship with treasure without becoming “fatigued”. To track your fatigue each player has counter (looks like a clockface) with an arrow to indicate your fatigue level. Moving through rooms that are on fire requires you to lose fatigue. you can also opt to run, but that costs twice the amount of fatigue. Fatigue is also spent carrying treasure off the ship. Once you have gained treasure you can only walk and the burden caused more fatigue to be lost.

IMPRESSION:
Over all I like this game. It has a fun theme and some unique mechanics, but it doesn’t seem to hit our table all that often. I thinks its primarily because it can be a bit fiddley dealing with the fatigue counter which is an important part of the strategy and planning for the players.

VN:R_U [1.9.22_1171]
10 out of 10 gamers thought this review was helpful
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6
Private eye
Detective
Go to the Ground Floor page
8
20 of 25 gamers thought this was helpful
“Moving on Up ”

I have played quite a bit of Belfort from TMG and a bit of Ground Floor and have to say it doesn’t stray far from the Belfort mold – but it doesn’t have to. Instead of using dwarves and elves to build guilds and taverns, you are building a corporation with a large layer of Euro feel and crunchier mechanics stuck on top.

Ground Floor is a satisfying weighty Euro experience, but there is a lot going on and too many different strategic and tactical routes to take to not require a learning curve and repeated play to find your feet.

Ground Floor will definitely feed the beast for a deep and immersive entrepreneurial simulation, if that’s your sort of thing. It does feel very corporate and that might not be for everyone.

When it comes to Ground Floor vs Belfort it really is a matter of business or pleasure.

VN:R_U [1.9.22_1171]
20 out of 25 gamers thought this review was helpful
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5
Belgium
I play green
Amateur Advisor
Go to the Targi page
8
14 of 17 gamers thought this was helpful
Outarde {Casual Gamer} Jul 18th, 2016
“Salt and pepper in the Sahara”

Concept
Set collecting by worker placement for 2 players only is the game concept, the goal is to be the most influential Touareg tribe in the Sahara region

Material
The small package contains some meeples (Targi,tribe and robber), simple cardboard pieces for the goods and nice cards to form the player board.

Rules
Clear rulebook, yet some minor interpretation issues are possible.

Gameplay
I like the original twist of worker placement in this game and the fluid gameplay. The intersection concept and blocking possibilities makes this game challenging. Every setup is different so replayability is no issue.

Negative points
Some may find this a pasted-on theme, I don’t…

Conclusion
Excellent 2-player game!


Targi Review with Suzanne McHale: https://youtu.be/VrY657__eDg

VN:R_U [1.9.22_1171]
14 out of 17 gamers thought this review was helpful
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1
Go to the Tomb: Cryptmaster page
8
12 of 14 gamers thought this was helpful
MGAC {Avid Gamer} Jul 17th, 2016
“An almost perfect dungeon crawl...”

I only recently picked up this game. My only regret is not picking it up when it was in production. This is one of the best dungeon crawls I have ever played. The game play is complex enough to hold interest, but not be bogged down with fiddly rules or pieces. The artwork is beautiful and is re-used from AEG’s Warlord: Saga of the Storm CCG (also a magnificent game). The rule book is typical of games of this type. At times it is a little jumbled. But, it is not difficult by any sense.

This game is now (2016) out of production, but copies can still be found. I strongly recommend this game to anyone who is a fan of the dungeon crawl.

VN:R_U [1.9.22_1171]
12 out of 14 gamers thought this review was helpful
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3
Arrowhead
Freshman
Go to the Arkham Horror page
10
21 of 28 gamers thought this was helpful
gamer509 {Avid Gamer} Jul 15th, 2016
“OH no! a dimensional shambler....”

First off this is my favorite game of all time. It’s the game that got me gaming. It’s the game that is so immersed in theme it literally oozes mythos from every pore and every gate that opens!
The biggest complaint I hear about it is how complex it is to learn and play and that may be, but with all the run throughs you can watch on you tube and game sites it makes learning this game way easier than in the past. For me the complexity is a high point as it helps ratchet up the tension and intrigue associated with Lovecraft’s stories!
My favorite aspect is the use of almost every story Lovecraft wrote (counting in the expansions) You find elements of these with each encounter you have. Maybe the Witch House is your first stop each time you play or maybe miskatonic U because you loved the stories?
IF you like Lovecraft you should play this game
IF you love Lovecraft you should play this game and the expansions
IF you like sci-fi, horror, suspense you should play this game
You should just stop reading now and play the game!

VN:R_U [1.9.22_1171]
21 out of 28 gamers thought this review was helpful
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7
Sentinels of the Multiverse fan
oddball Aeronauts fan
Go to the Millennium Blades page
10
37 of 42 gamers thought this was helpful
Mike B {Avid Gamer} Jul 13th, 2016
“Best Game Ever!!”

Millennium Blades, when described, sounds like a game about to perform the most extravagant Shark Jumping ever. It’s a card game that seeks to simulate the length and breadth of Trading Card Games (henceforth referred to as TCG) ala Magic The Gathering complete with the buying of boosters building of decks and the tournament scene with its fluctuating strategies and meta. And not only that but to abstract all of that into an evening’s entertainment?? You’d be correct in thinking this is bonkers an impossible task, and that’s before you wrap your head around the fact that you’re playing a card game simulating playing a fictionalised trading card game how very meta. Or as Keanu Reeves put it in the Matrix Whoah!

In this immense box of cards and there really are literally hundreds in here, at the end of a session you will have experienced the entirety of a TCG’s lifecycle concisely and majestically diluted into two hours. And as you push back your chair from the table your head swimming with the crazy goodness that you’ve just experienced, you’re left with but one defining thought, I really want to do that again.

A game plays out over three tournaments, sandwiched between these are real time sessions of deck building, set collecting trading and selling. Besides the multitude of cards and illustrations each representing numerous sets and collections, there is also one of the greatest gaming components of modern times great big wads of cash to spend. These cash stacks thematically link beautifully to the idea of what you’re doing, and it becomes an addiction to be blowing huge wads on rare and super rare cards or just buying armfuls of boosters hoping that you’ll discover that one card that works in tandem with the deck you’re constructing. It’s like I’m that teenager again in the comic store for the first time tearing open foil packs hoping, praying like Charlie Bucket to find that super rare golden ticket. But I’m getting ahead of myself.

Everyone gets a starter deck, it includes a deck box (of course) one accessory and eight single cards that to anyone familiar with TCG’s or deck builders work together in simple but effective synergies. As a starter game, it’s suggested, and I strongly agree that players play these decks to understand how the tournament works and also get a feel for how those cards play. It is from this humble beginning you can adapt your strategy and build on this to engineer bigger and better combinations for the next tournament not forgetting the cards your opponents played and working on a strategy to immobilise their scores.

The tournament is abstracted down to playing six of your eight cards that will either include SCORE options that offer points or multipliers at the end of the tourney dependent on the Types/Elements remaining face up in your tableau. There are also ACTION cards that will allow you to FLIP your cards for points or to activate further combos or other ways of manipulating your score or your opponents. Or you can CLASH a simple mechanic that involves comparing the points values of the two battling cards, with again some cards adding points for winners or losers. It’s not incredibly deep but when combined with the sheer variety of different combinations and builds offered by the vast number of cards available still manages to be massively satisfying.

And as much fun as these tournaments are the timed stages are where the magic and happy embolisms happen. The deck building phase is split into three timed intervals the first two are each 7 minutes in length at the beginning of these you get 6 cards for free, and then the timer starts, and you are free to buy boosters trade cards, build your decks and collections. During the first and second intervals, a meta card is revealed for additional bonus points available for you having a particular card type in your deck. The final 6 minutes period is used for everyone to try and get their house in order sort out the cards decide what’s going in the collection whats going on the deck. Before we jump back into the next tournament, you score your collection which is based on all the cards having a connecting element it’s a great way to offload any excess cards you’ve collected during the turn but also offers some serious points and is ignored at your peril. And then the player board is flipped, and the battle commences.

The first round of this game and for some, the entire first play is a mind melting experience as you try to juggle improving your deck and wrapping your brain around just everything that is happening. The rules flat out tell you-you can’t do it all pick your battles, it’s an excellent piece of advice, any control freaks need not apply you’ll lose your mind trying to accomplish everything against the clock. Some have stated this is a heavy economic game, and while the spending and recouping of cash scouring the aftermarkets and emptying the store are certainly a massive chunk of what you’re doing it’s all leading you to build that perfect deck. You cannot underestimate the tournaments the points available for winning are essential to victory, so yeah the spending of your money and making every dollar count is a factor but don’t be deceived into thinking it’s all the game it’s not.

So who is this for? Anyone with a TCG or LCG background are going to eat this up and will comfortably slip into the strategies and style of the game like it’s a pair of warm slippers. It might be a harder sell for those not accustomed to the scene although I’ve played with pals who’ve never picked up a collectable game in their lives and they enjoyed it for the deck building element and challenge of the tournament play.

You get an enormous amount of value in this box, aside from the 6 starter decks and the 118 card core deck an additional 29 sets allow for multiple store configurations. Then there are the player powers, pro player powers, rule’s variants for the buying and selling of cards, super powerful accessories and even the opportunity to play each tournament at different venues with separate rules and effects. There’s an exhaustive amount of content in this box you could literally play this for years before ever experiencing everything.

If this is going to fall flat it’s going to be players who haven’t experienced TCG play, it can for the first time be an intimidating experience, and I know some players who absolutely cannot cope with the pressure of real time play. The rules are fast and loose with how long you give to these sections, however, it’s more to stop games rolling for hours than anything else. If you don’t pre-build the store decks before a game then you’re looking at a healthy amount of time shuffling those cards, my advice is to choose ahead of time and keep the same deck for a few games before you think about mixing things up. And those lovely bundles of cash, yeah set aside a couple of hours to wrap all of that together before you can play, but then that’s why God invented Netflix right.

If you’ve ever enjoyed the buzz of opening foil packets, collecting sets, trading cards with friends or playing in a competitive card game then this is a direct line back to the soul of that 12-year-old in all of us geeks, it’s ridiculously wild fun the work of a deranged genius. The fact that not only does it accomplish all it set out to do but does so in the most infectiously enjoyable way makes this a contender for me of my game of the year 2016.

VN:R_U [1.9.22_1171]
37 out of 42 gamers thought this review was helpful
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9
Gamer - Level 7
BoardGaming.com Beta 1.0 Tester
Petroglyph
Explorer - Level 3
Go to the Star Wars: The Queen's Gambit page
8
22 of 41 gamers thought this was helpful
Marvin K. {Avid Gamer} Jul 13th, 2016
“cool minis in a fun game”

There have been good versions of the Star Wars movies in boardgame forms before. My previous favorite was Epic Duels. This one has what I look for in such a game. Thematic miniatures instead of generic pawns. Novel playing system and innovative boards. You will face an opponent battling simultaneously on 3 boards. You each have a deck of cards and from that have a hand of 10 cards. You assign 4 of them to the boards and then reveal them. Each board has separate goals for each side. Can you win for the Light or the Dark sides of the force? With over 150 miniatures in the game this game is fun to play and looks great when set up. My only caution is that this game was released several years ago and is popular for all of it’s miniatures and so the demand has led to it’s being fairly expensive so good luck finding a copy.

VN:R_U [1.9.22_1171]
22 out of 41 gamers thought this review was helpful
Player Avatar
Go to the Adventure Time Card Wars: Finn vs. Jake page
 
1 of 69 gamers thought this was helpful
Ayden Jul 12th, 2016
“how do you play the game”

how do you play it
i dont no how to play

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jhkkhggggggiygtifb3btbkvgvtbiegbvtieygtvbqieygbvkeugvbkaieyrvbkgs7ietygmbdvrtygkivutygskeivtykisdurytkvsbt4itvbskei7tykvbsibytuyvbks7tyvkbs7eytkvsieytbksevtbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb

VN:R_U [1.9.22_1171]
1 out of 69 gamers thought this review was helpful
Player Avatar
5
Belgium
I play green
Amateur Advisor
Go to the Orléans page
9
44 of 50 gamers thought this was helpful
Outarde {Casual Gamer} Jul 11th, 2016
“Monks and knights in your bag”

Concept
Recruit workers to acquire goods and increase your influence in medieval France by using bagbuilding and multi-worker placement as game concept.

Material
A lot of decent cardboard, the art fits the theme.

Rules
All in all, this is a simple game (yet difficult to master). Great rulebook.

Gameplay
To be honest, at first glance I thought this game was ‘meh’: overwhelming board and dull art. But the gameplay is fantastic. The bagbuilding and decisions are fun and thinky in a good way. The game plays very smooth, the first rounds are rather straight forward (yet important strategy-wise) and solitary, but the game gets more tense and even more interactive towards the end.

Negative points
The events are mostly not very harsh (although it can be hard, when the pest strikes your monk). Replayability might be an issue, although there are enough strategies to try out. The bags in the dutch version could have come in the player colors.

Conclusion
Look past the dull and overwhelming board and play this great game!


Orleans “Live Play” by GreyElephant Gaming: https://youtu.be/4X1rJ6XxU04

VN:R_U [1.9.22_1171]
44 out of 50 gamers thought this review was helpful
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