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Recent Reviews

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2
Go to the Morphology page
8
nicoletergeist {Social Gamer} Dec 3rd, 2016
“Creative game for kids”

I played this with my kids at the Boys and Girls Club. It was one of the few games I would allow them to play during power hour because it got their creative problem solving and critical thinking skills going. One of the best parts about bringing this game to a place where pieces get lost easily is that the pieces can really be anything! If a pom pom got lost, I could replace it with a tile, or a block, or a marble! It was fun to watch what the kids would come up with. I definitely recommend it in either a family or education setting.

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1 out of 2 gamers thought this review was helpful
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2
Go to the Tokaido page
9
nicoletergeist {Social Gamer} Dec 3rd, 2016
“Candyland for adults”

Much like Candyland, Tokaido involves very little skill. Due to the many different cards and little pieces, it can be hard to explain, but is pretty easy to pick up once you play it once.

I find this game best to play with a few friends in the middle of the day with some tea. It’s definitely not a game for a raucous party night.

Tokaido is very relaxing and has beautiful artistry. It is perfect if you want to chill out and have something to do while having a nice conversation. If you are looking for a competitive game you might lose a few friends over, this is not the game for you!

VN:R_U [1.9.22_1171]
1 out of 1 gamers thought this review was helpful
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2
Go to the Anomia page
9
nicoletergeist {Social Gamer} Dec 3rd, 2016
“Quick-thinking random knowledge”

I have played this game several times with friends at game nights and it is a great game to start out the night with! You have a stack of cards with words and symbols on them. The stack is upside-down and on your turn, you flip over one. If your symbol matches the symbol of someone else’s card, you shout out something that THEIR card describes. For instance, for “astronaut”, you would said “Buzz Aldrin!” or “Sally Ride!” And then you get that card. The object is to get the biggest pile of cards. It gets fun and difficult, though, when a card gets picked up and then the symbol and word underneath is revealed, which is then in play, and can trigger a domino effect of shouting and card grabbing!

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1 out of 1 gamers thought this review was helpful
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2
Go to the Love Letter page
9
nicoletergeist {Social Gamer} Dec 3rd, 2016
“Surprisingly fun and simple”

I played this game with my cousin for the first time a few years ago and was skeptical at first, but then found myself on the fourth or fifth round and getting really into it. It is fun and very easy to learn-I got it after only a round or two. It’s one of those games you have to learn by playing.

Love letter serves as a great “warm-up” games at game nights, or filler game when waiting for your food at a restaurant, etc.

It’s important with love letter to get the right amount of players. You technically can play with 2 players, but four is the best amount in my opinion. The price point is also just right. Who doesn’t love a good game for under 10 bucks?!

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1 out of 1 gamers thought this review was helpful
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2
Go to the Scrabble page
8
nicoletergeist {Social Gamer} Dec 3rd, 2016
“The easiest way to lose a friend ”

I have played this game since I was a kid. It is a favorite at family reunions, dinner parties, and other get-togethers. Scrabble takes a fair amount of time to play, but does not dominate the entire evening by taking hours and hours.

This game is easy to learn (hence playing as a kid), although somewhat hard to score. Fun for the whole family, especially the wordsmith know-it-alls. Very good social game until someone gets all consonants or makes up a word.

Scrabble would make a great present for a relative who is a librarian, english teacher, or just likes word games. The pieces also make great crafting materials if you don’t like the game!

VN:R_U [1.9.22_1171]
1 out of 1 gamers thought this review was helpful
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1
Go to the Onirim page
8
Mothballs {Casual Gamer} Dec 1st, 2016
“A Playful Alternative to Solitaire”

With a world of distractions these days, it is not often that you find a game so simple to pick up that you can do it instead of picking up a cell phone. At the end of a long day or on a rainy afternoon few games short of a standard deck of cards come close to the casual ease of Onirim. While that in itself is refreshing, it is also one of the few games to truly bring a childlike character and charm to each sitting, if you can get into the theme.

The act of escaping from spirits in your dreams is the basis for Onirim, and you are presented with a deck of beautifully illustrated cards in a compact box with which you will begin your quest. Inside the box with my version of the game was a small miniature of an Incubus spirit and 7 expansions which add complexity and replay variety. Whether you play with the expansion cards or not, I found the spirit figure a cute companion and nice touch for a game that will be largely played solo.

Gameplay is simple and straightforward with a set-making mechanic which sees you drawing and discarding to obtain keys and doors to break out of your dream-state labyrinth. Occasionally spirits arise and ruin your plans, and you must sacrifice cards to move past them. This can make it quite a challenging puzzle to discover all of the needed keys to escape, and there is some, though not too much, strategy to go along with the luck.

The Good Stuff
Quick play, planning is necessary to succeed. Fun little box is packaged well. Lots of replay with all of the expansions.

Quibbles
All 7 expansions come in one big deck, and the symbols used on the cards to differentiate them are not so easy to tell apart. Some sleeves or rubber bands are necessary.

Verdict
This is a light and enjoyable game which picks up easily, and I look forward to trying two-player games. I could see this being a very friendly parent-child game. Even though it is not necessarily a ‘kid’ theme, it can be soothing, meditative, and carefree. Whether you find that boring or it temporarily brings you to another place, I’d give Onirim at least one go.

VN:R_U [1.9.22_1171]
3 out of 3 gamers thought this review was helpful
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1
Go to the Scythe page
10
5 of 5 gamers thought this was helpful
Mothballs {Casual Gamer} Dec 1st, 2016
“Accessible, deep, and lots of fun. Worth every penny.”

At first glance Scythe appears daunting, with its relatively large board and components list (and let’s face it, large price tag)- but underneath the lid is a game which is worthy of the investment. You will sweat during your first setup and recheck the rule book half of the first game, but Scythe carries you along with relatively simple game mechanics, and you will quickly learn enough to appreciate the dizzying layers of strategy at every turn.

Largely a Cold War, players will find themselves initially trapped near their faction’s base, and then slowly expanding outwards into the world. Along the way they must gather resources, upgrade their war machines, and manage their encounters with encroaching opponents. A winner can balance victory in skirmishes with an ever-expanding territory and resource horde. And popularity.

In fact, the surprising lack of focus on combat made the game more enjoyable for players who normally prefer conflict-free games. With only 4-5 basic moves in the game, more time is spent stressing over how these actions domino into subsequent turns, and if achieving your fleeting plan will actually help you accrue the fortune necessary to win the game. The beautiful game cards and nice components also do their best to immerse you in Eastern Europa, though it can be a bit hard to tell the difference between some pieces in the retail game.

The Good Stuff
-The packaging of the box is great, with bags and containers galore included for components.
-Player boards do their best to help guide setup.
-The art. Just look at it. The Encounter cards are particularly breathtaking.

Quibbles
-Not all player boards are the same, and while this adds depth and replay value it is less welcoming to newcomers learning the rules fresh, as moves will have different costs for each player.
-There is an upcoming expansion to add 2 factions to the base game, which arguably should have been included originally as the spaces are already on the main board.

Verdict
Excellent.

VN:R_U [1.9.22_1171]
5 out of 5 gamers thought this review was helpful
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1
Go to the Power Grid page
 
God Keizer {Casual Gamer} Dec 1st, 2016
“Perfect”

Beautiful board and interlocking game mechanics. Play it whenever you have the chance. The game scales well with any amount of players. Takes about an hour but you will be occupied also when it’s not your turn, there is objectively downtime with 6 players but it never feels that way. The resource market and power plant markets are great. Will never sell it.

Buy it, play it, but I don’t think non-gamers will be amused.

VN:R_U [1.9.22_1171]
0 out of 1 gamers thought this review was helpful
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1
Go to the Terraforming Mars page
 
God Keizer {Casual Gamer} Dec 1st, 2016
“Epic”

Played it once
The 90 minutes advertised are a big lie. It took us 2 1/2 hours, 5 players.

Initial appeal:
every card is beautiful, the components are pretty. The idea of terraforming mars is great, and you can actually terraform, ehm, mars.

Gameplay:
the passing through of cards feels interactive. You do some deck building based on the preferences of your corporation, enough randomization to ensure replayability. The plastic grid holding the tokens, the owner had bought from bgg, was good but too big for the current scoring cards. But nevertheless, the tactile experience was nice.
We never actually got to terraforming mars, mars in the end had just 2 cities and one on phobos or deimos or whatever. Some of the cards are very aggressive (for a euro game at least).

Would i buy it? never.

It is too expensive and how much will you play it? 10 times? of which 6 times solo? There are better solo games out there that take up less time. Not many people nowadays have such amounts of time to play. Also you need a bigger table than we have atm.

VN:R_U [1.9.22_1171]
0 out of 1 gamers thought this review was helpful
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1
Go to the Terra Mystica page
 
God Keizer {Casual Gamer} Dec 1st, 2016
“Blergh”

Played it two times on different occasions. I did not feel the desire to play it (ever) again. It is just so convoluted and its micro management amounts to not much in the end.

initial appeal:
The components and the board look ugly. the purple circles remind me of brains or internal organs and i don’t want to touch them.

Gameplay:
Each player takes so long, and picking a special ability, meeting the requirements, everything feels like .. work. And in the end you build a temple, and some cities, that look like wooden chips, and the game ends.

Long term inters: for something that takes 2+ hours with nothing much happening most of the time, no thanks!

VN:R_U [1.9.22_1171]
0 out of 1 gamers thought this review was helpful
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