Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (3)
Tips & Strategies (3)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 03Port Royal
- 01Great Western Trail
- 01Everdell
- 01Railways of the World
- 01Roll for the Galaxy
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 3 Port Royal
- 2 The Lord of the Rings: The Card Game
- 1 Flash Point: Fire Rescue
- 1 Flash Point: Fire Rescue — 2nd Story Expansion Pack
- 1 Terraforming Mars
- 1 Puerto Rico
- 1 BattleTech
- 1 Clash of Cultures
- 1 Codenames
- 1 Lost Ruins of Arnak
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
Minor values are an oft-overlooked feature on the attack cards. People are frequently digging for the cards to match the units they’ve built, and with good reason: you need every point you can get in some battles, and it’s usually pretty easy to draw deep into your combat deck.
But don’t dismiss them so quickly: minor values can be useful in the early game when most or all of your units are low-grade ground units. This is especially true with the Zerg, whose low cost is offset by their low attack values. It’s going to be a while before you can afford that Ultralisk or Guardian, but in the meantime, there are some cards in the deck with minor values as high OR HIGHER than some of the major values on Zergling cards. This can provide a good opening to send them on early suicide assaults to decimate a nearby planet (fairly mimicking the infamous ‘Ling Rush strategy in the video game).
Starcraft is a deep and satisfying combat strategy game with a lot of elegant, well-executed mechanics (except Cloaking :p ). But a pattern I’ve seen across several teaching games is that this depth comes with a steep learning curve. This is not a game like 7 Wonders where you can get the main idea after the first one or two rounds and start building strategies after your first full game. It takes a bit of patience, especially for those who don’t have the thematic advantage of having played the video game.
What I have done in my recent teaching games, has been to downplay the inclusion of things like the technology deck, upgrade modules, special/assist units, and so on. Explaining how the phases of the turn work, what each of the orders do, how to resolve combat, how to manage workers and resources, those things tend to be an entire teaching game unto themselves. For the most part, that’s enough that the most of the people playing the game enjoyed it and would like to come back for more. In the second game, I can get into more detail about what the different units do and how to tech up a certain strategy.
New Players: if someone is teaching the above game in this fashion, there’s going to be a part of you that says “I kind of get this but I don’t really know what I’m doing”. That’s a normal reaction, and I would argue it’s common for Fantasy Flight games. In War of the Ring, it’s much easier to know what to do when you understand how the characters work and what effects are in the decks, so you have an idea of what to expect. In Arkham Horror, it’s easier to know what items and weapons are useful and what monsters to go after when you are familiar with the cards and monsters and characters. Same goes for Starcraft. Right now, you’re just learning HOW to play, in a mechanical sense. Repeated plays will make you familiar with how the units interact and how the tech deck can help your units and how to counter your opponents moves. Taking care of the “how” today will free up your mind to concentrate more on what works in future games. Embrace the learning curve. It’s a good investment.
The expansion adds some things and fixes other things. For one thing, it removes the factions victory-condition. But not entirely. This condition is now placed in to a set of cards of which you may choose this condition, or gain an ability instead. For each of the 3 phases, you may choose more abilities.
It also adds the defense order. This helps you if you are afraid of an attack, and the order is played immediately. But it’s no rescue if you’re deep in it.
And of course what’s an addon without new units and planets? Quite a few cards are replaced with new ones, and you add event cards as well. The new units are of the same quality as the old.
So my tip: get the expansion.