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Tips & Strategies (5)

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7
Ireland
Zealot
Advocate
“Quicken Play”

When you get up to this point in the expansions (once the end, but now there’s the Chocolate bits) you are well over 700 cards I believe. It is a monster!! Some people leave cards out etc., but our favorite ways to quicken the pace of the game are:

1) Everyone starts with a bunny. This allows you to play all the cards that require a bunny.

2) Every 5 rounds, you can replace cards in your hand. Depending on how things are moving, it can be 2 cards or 5, whatever the consensus is at the table.

3) Move along if you’ve got nothing. This is a personal decision, but with so many cards, if you’ve got nothing to do, just lay some cards and keep the round going!

4) Trade!!! If you need something, constantly ask for it and make trades with other players. The great thing about Killer Bunnies is while you can play strategy, the winning carrot could be anywhere, so everyone is both your ally and your enemy;) You don’t have to fear helping anyone out is my point.

5) After an hour, add 1 carrot to every free carrot card. If you get 2 free carrots, you know get 3!! I’d say our average game is 90 minutes or less with this rule in place and using all the expansions.

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7
Ireland
Zealot
Advocate
“For the Moms”

Onyx comes with a special yellow bunny, Bunny Detroit, that can only be attacked by a player who is a mom, so know your table! If there’s no mothers sitting down, this can be a very powerful card to have in the circle.

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7
Ireland
Zealot
Advocate
“Delinquent Minors”

Onyx has a run card (Delinquent Minors) that can only be used by someone under the age of 18. If no one under 18 is playing we make sure to pull this one out.

Gamer Avatar
7
Ireland
Zealot
Advocate
“If you really want to make enemies;)”

Onyx features the “Angry Hoe” card which eliminates all cabbage cards! If you get this early, buy up some cabbage, then unleash the hoe! This can make any feed the bunny cards a death sentence for even the strongest bunnies (such as those with clovers, specials etc.).

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7
Ireland
Zealot
Advocate
“The Bouncing Ball!”

As you draw mysterious place cards, the red and yellow ball that comes with the Onyx expansion moves around the table. Since early days, that ball has appeared on cards and now, if you are in control of the ball, you can control any card played with the ball in the artwork!! This can be huge, so look at every card played and see if you can change the outcome either for good or evil;)

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