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Tips & Strategies (4)

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6 of 6 gamers found this helpful
“Using the free “board-clearing” action”

While not in the printed rules, USAopoly has officially added a rule to the game that allows players to, once per game at the end of a player’s turn, clear the six Hogwarts cards from the board and refill the six slots with new cards from the Hogwarts deck.

Frequently, this clearing is used early in the game in the event that all six cards are prohibitively expensive and causing a logjam. I’ve found though that it can be just as useful when things are seemingly cruising along.

I’ve played a number of times on game 6 and/or 7 where our decks are humming along efficiently, but the Hogwarts cards on the board would nearly all be something of a downgrade compared to what’s in hand. That’s a perfect time to use the free clear if it’s still available. Bypass all the Reparo / Quidditch Gear / Essence of Dittany cards clogging the board and cut straight to the better stuff. Yes, it probably means you’re well on your way to a victory, but it makes the game more fun, and is generally preferable to watching the better cards try to squeeze through a five-card bottleneck of chaff.

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Intermediate Reviewer
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Sophomore
“Prioritize Control Removal and Dice”

Because the difficulty of the game ramps up so steeply once locations begin to fall to the villains, it’s a strong play to prioritize buying cards that let you remove control tokens from the locations (Dobby, et. al.). Keeping the villain’s hold on the locations in check takes a significant amount of pressure off the heroes, and can give the hero’s decks time to develop, especially in the early game.

From Game 4 on, you’ll begin to see Hogwarts cards that give you access to the House Dice. These should also be given top priority when they’re available, as they provide the most bang-for-the-buck. While the effect they generate is, generally speaking, random, it is given to al players, so the output is essentially up to four times the value of other non-dice cards.

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Intermediate Reviewer
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Sophomore
“Lucius Must Go.”

Whenever Lucius Malfoy is in the villain row, unless another villain is on the cusp of being defeated, focus all of your attacks on Lucius. His effect has the ability to wipe out up to three attack tokens at a time, sometimes multiple times in one turn. By ignoring the other villains and only putting damage on Lucius, you may wind up taking hits from the other villains, but you’re not completely losing progress made on previous turns.

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“For Two Players - Use Neville and Harry”

When there’s only two players in Game 3 and beyond, play using Neville and Harry. Neville is great for healing and Harry is predispositioned to be good on the attack and defense. Possible to finish Game 6 without any Death Eaters on the first Location.

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