Add your own Tips, Strategies, & House Rules! Vote for tips that you think are useful.
Tips & Strategies (5)
Tips & Strategies (5)
Add your own Tip, Strategy, or House Rule
You must be logged in to add a comment.
- 04The Lord of the Rings: The Card Game
- 02Zombicide
- 01Terra Mystica
- 01Roll for the Galaxy
- 00Spirit Island: Branch And Claw
- 00Through the Ages: A New Story of Civilization
- 00Twilight Imperium (4th Ed.)
- 00Thunderstone Quest
- 00Tainted Grail: The Fall of Avalon
- 00Nemesis
- (updated once every hour)
- Check out our users' favorite games!
- (152) 7 Wonders
- (149) Dominion
- (144) Pandemic
- (135) The Settlers of Catan
- (120) Carcassonne
- (115) Ticket to Ride
- (97) Small World
- (96) Munchkin
- (92) Arkham Horror
- (91) Forbidden Island
- (# of user reviews, updated every 12 hours)
- 4 BattleTech
- 4 The Lord of the Rings: The Card Game
- 2 Zombicide
- 1 Great Western Trail
- 1 RoboRally
- 1 Arkham Horror
- 1 Arkham Horror: Innsmouth Horror
- 1 Arkham Horror: Miskatonic Horror
- 1 Arkham Horror: Kingsport Horror
- 1 Arkham Horror: The Lurker at the Threshold
- (# of times played, updated every 12 hours)
- see all new games >
-
Hasty Baker
19-Aug-24, GoChuckle -
Mythic Quests: The Card Game
7-Nov-22, BoardGaming.com -
Mythic Dungeon Crawler – A Solo Card Game
27-Sep-22, BoardGaming.com -
Lost Ruins of Arnak
28-Dec-21, Czech Games Edition -
13 Monsters
4-Dec-20, Twisted Stranger B.V. -
Forgotten Waters
4-Dec-20, Plaid Hat Games -
Pathfinder Adventure Card Game: Core Set
18-Nov-20, Paizo Publishing -
Unlocking Insanity
5-Oct-20, Petersen Games -
Planet Apocalypse
5-Oct-20, Petersen Games -
Marvel United
1-Oct-20, CMON, Spin Master Ltd. -
Draconis Invasion: Wrath
23-Sep-20, -
2 Minute Dino Deal
5-Aug-20, Petersen Games -
Mythic Challenge: The Card Game
2-Aug-20, BoardGaming.com -
Viscounts of the West Kingdom
27-Mar-20, Garphill Games -
Glamazons
14-Feb-20, Prettiest Princess - see all new games >
- see all upcoming games >
-
Gravity Warfare
2018 Q4, Smart Iguana Games -
BANG! The Dice Game – Undead or Alive
2019, dV Giochi -
Hasty Baker
2019, GoChuckle -
Penguinramids
2019 Q4, dV Giochi -
Origami: Legends
2019 Q4, dV Giochi -
Decktective: Bloody-red roses
2019 Q4, dV Giochi -
BANG! The Duel: Renegades
2019 Q4, dV Giochi -
Buy It Or Don’t
2019 Q4, Binks Games -
Four Levels
2019 Q4, Four Level Productions -
Unlocking Insanity
2020, Petersen Games -
High Noon
2020 Q4, High Noon Inc. -
Quantified
2021, Quality Beast -
High Frontier 4 All (4th ed)
2021 Q2, Ion Game Design, Sierra Madre Games -
Legends of Sleepy Hollow
2021 Q2, Dice Hate Me Games -
Game of Energy
2021 Q2, Ninex Games - see all upcoming games >
Recent News
- New Game Adds – What Do You Want?
9-Feb-22|13 comments - Winter Gaming and Gift Giving
17-Dec-21|11 comments - Games Added – Dec 4
4-Dec-20|8 comments - The holiday shopping season is upon us!
30-Nov-20|5 comments - Technology, table top games and the coming holidays
19-Nov-20|8 comments - Support Mythic Kingdoms – Get BG Rewards
11-Aug-20|10 comments - Tournament of the Mythic Kingdoms: Illustrated Playing Cards
1-Jul-20|15 comments - How have games been helping you, your family and friends?
10-Apr-20|12 comments - Games Added (March 27)
27-Mar-20|7 comments - What are you playing during your Stay-At-Home?
27-Mar-20|13 comments
When assembling a straight (called a “Wedge” for three cards of one color and a “Skirmish Line” for three cards of assorted colors), try and avoid beginning with ones or tens. By choosing two consecutive cards numbered two through nine, you have a greater chance of completing the formation. Suppose you had a four red cards (ten, 9, 5, and 6). It might be tempting to play the 9 and 10, and hope for the matching 8. But by playing the 5 and 6, you can complete your straight with either a 4 or a 7. Provided none of the cards required for your formation have been played, you have twice the odds of completing a Wedge or Skirmish Line by starting your set of three without a one or ten.
If you can help it, try not to revealing too much early in the game by placing a second card on a formation unless you know for sure that you can beat the other side. Otherwise, it’s easy for the other player to deduce what you’re up to and then wait for the right cards to beat your formation.
I scoured the internet to help identify what the units in the game would be bringing to the battle for their commanders. I am aware that it has little value as a “tip” per se, however, certainly you can amaze your friends with the knowledge of what a Hypaspist is when they invariably say “What the heck is THAT?!”
1. Skirmisher – Lightly armed and armored. Generally sent out ahead of the main army to cause casualties prior to the main battle. Sometimes got lucky and caused enemy infantry to engage when they should not. Often looked down upon by the main army and by commanders of the day. Often no real military training.
2. Peltast – Basically, they were a type of Skirmisher. Generally armed with a few throwing javelins and a crescent wicker shield for protection. This shield was called a “pelte” in Latin, which is apparently where the name came from. Would often throw their spears and retreat behind the main army line. Honestly, I cannot understand why both this and the
3. Javalineer – Exist at the same time, because, frankly, they are pretty much the same bleeding thing so far as I can tell.
4. Hoplites – Citizen-soldiers in Greece, back in the day anyway. Actually received military training and often could afford real armor and weapons. Primarily spearmen and often fought as a phalanx. Once again, the name seems to be derived from the shield they wielded, which was called, well, a “hoplite” Later, the term described any armored infantry, but I am pretty sure the old Greek is used here.
5. Phalangists – It appears these folks wielded really long pikes in the army of Alexander the Great. These suckers were as long as 18 feet! Nearly unbeatable from the front, but horribly vulnerable if flanked because that pike does not turn well. That or a right-wing political party of some sort in Lebanon, and, somehow, I just don’t think that is the case.
6. Hypaspist – Shield bearers. Their job seems to primarily be to protect the flanks of the Phalangists. They would have been well armored and much more mobile than the Phalangists. Wielded spears and swords.
7. Light Calvary – Horse and rider, lightly armed and armored. The Greeks and Romans didn’t use them much, as they often preferred to fight in a phalanx and make the enemy come to them, but Central Asians liked them. Often used for reconnaissance and raiding. Often armed with bows or spears.
8. Heavy Calvary – Huge heavily armored horse and rider, the standard tank of the day. The Persians really liked to use them.
9. Chariots – When you wanted to do a drive by in antiquity, this is what you used to do it. A wheeled device pulled by a horse or horses. You could have 1-3 passengers, depending upon the size of the chariot. You could slash at folk as you pass by with a bladed implement or throw a spear at them, or fire a bow and arrow.
10. Elephants – Use them to charge and trample the enemy and send the opposing army into disarray. Watch the Return of the King to see what a good war elephant can do. Once the cannon was invented, elephants in battle just didn’t make good sense anymore.
If you aren’t a fan of “take that” style games then you can easily leave out the tactics cards. The game is still totally playable and feels a lot friendlier.
Be really careful to not lose cards in this game. We lost the purple 6 and it all but makes the game unplayable. When a game is so dependent on knowing what numbers are in the deck, it can really screw you up.