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Tips & Strategies (9)
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There are a lot of variables that come into play in a game of Touch of Evil, and one of them is that most Heroes tend to lend themselves to a particular area (physical combat, investigation, or spirituality). In the competitive game, this can slant the game one direction or the other on you (for instance, villains like the Horseman or the Banshee and their minions are especially dangerous against characters with a low Spirit score).
The best way to compensate for this is to train up your weak skills (in the example of the Horseman or the Banshee, you will want to boost your spirit up to at least a 4, for instance). If you have the Something Wicked expansion, the Monastery provides items that are useful for this as well. Try to use your strengths to turn things to your advantage, too – a character with high Cunning can gather investigation more easily, and use it to train or gear up.
In a co-operative or team game, focus your team members on their key areas. Have the Cunning hero gather investigation, buy gear to trade amongst the team, and locate the Lair, while the Combat or Spirit based characters keep the Minions at bay or investigate the corner regions.
Depending on the combination of Heroes, Villain and circumstances, the game can slant itself in favor or against a given Hero, but there are a variety of ways to rebalance things for yourself.
It took me awhile to figure out what to do with these minions. Originally I kept them on the board. This is discussed in the FAQ section in the Something Wicked Expansion rules booklet.
Wolves and Bats minion tokens should be removed at the end of combat and therefore do not stay on the board after combat.
I always seem to skim through FAQ’s and this has taught me a lesson that I should be more mindful.
One interesting variant to try is to recruit a hunting party in the game. Before playing, decide how expensive it is to recruit (10 clue points work well) and the maximum hunting party (3 is a good number, though stick with two the first time). The boss’ health will be multiplied by this max-party number.
In the Town, a player may spend in Clues the decided amount to recruit a new party member– randomly select another investigator. Each turn, you may select the “head” of your party, and they will take all damage and take all skill tests.
When facing the final boss, you will need to decide whether you wish to fill your party (each consecutively attacks) or if you’re strong enough with fewer than the max amount of party members.
One more variant, you may wish to consider allowing a player to spend two Clue to switch the head party member when blindsided by a surprise test.
When starting a game of A Touch of Evil, heroes have certain strengths and weaknesses, but every villain in the game has a very strong attack and wound count. To beat the villain, heroes will need to get stronger. Thankfully, there are facilities in town that can help improve all starting statistics (except for Combat, which requires weapons to improve). Improving Spirit and Cunning will help a lot in gaining investigation tokens for certain tests, but there is also another way that you can put this to your advantage.
At the Blacksmith, you can purchase two items in particular that allow you to use either Spirit or Cunning in place of your Combat to attack opponents. Choose in advance which ability you wish to improve the most, and then when the time is right, purchase the item from the Blacksmith that will allow you to use that attribute. It is important to note that only two characters will be able to use this strategy, as there are only two such items at the Blacksmith. But the characters that use this strategy will become very effective against minions and the villain during the final showdown.
The Hunting Rifle is one of the most useful items in the game. Every combat that happens in the game happens simultaneously; that is, even if you win a combat against a minion, it will still get its licks in as its going down, because all combat happens at the same time. The Hunting Rifle changes this. Whoever is using the Hunting Rifle will be able to inflict their damage BEFORE their opponent. Which means that if you deal enough damage to put a minion down in a combat, it won’t be able to attack you. This can turn an average hero into a murdering machine, as they won’t have to stop and heal at the town doctor nearly as often as anyone else. Not only that, but that hero will be gathering a lot of investigation from combats that can be used to improve stats or investigate Town Elders.
I can’t remember how many times I’ve played this game and never bothered to read the writing at the bottom of the Lair card before starting a Showdown.
So don’t do as I’ve done, read the Lair card before entering a Showdown.
Flying Frog does some great free mini-expansions for their games. Check out their website for three new villains to add to the danger!
http://www.flyingfrog.net/atouchofevil/atoe_web_content.html
If you enjoy playing “creepy” music in the background to add ambiance to the game, check out the works of Nox Arcana and Midnight Syndicate, as both offer very thematically appropriate “haunting” melodies.
If you have internet access during game play, create a station with one of those artists and let Pandora do the work for you.
This game has two rule sets, basic and advanced. The basis rules are useful to get a quick handle on the game mechanics. Beyond that, the basic rules set is a less exciting game experience. Once a player has decent familiarity with the rules, jump right into the advanced rules. It’s harder and more exciting.