Chris Oldgeorge
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https://boardgaming.com/register/?invited_by=vexation
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Rex: Final Days of an Empire
I suppose there has been a lot of buzz about Rex, from both lovers and haters of the original Dune, and finally the game is here so everyone can see what’s it all about.
I can’t say I enjoyed the original Dune, but I played it only once, long ago, didn’t own the game, rules explanation was a bit *******, needless to say the circumstances easily conspired against it. Despite owning it only for a couple of weeks, I’ve already had 4 games of Rex under my belt and everybody in the gaming group is asking for more!
The game itself is pretty easy to learn, you get to play one of the pre-emminent races in the TI universe around the fall of the Lazax empire, and you are trying to grasp control of the key strongpoints of Mecatol Rex while those lovely Terrans are spending some thousand tons of ordinance in a pro-bono urban renewal project (i.e. the Dune sandworm equivalent).
Although it seems like a wargame, it’s really not, since most of the time the death toll is so extensive (whether through bombardment or conflict) that your graveyard is often much more populated than your reserves. The core concept is area control and resource management through a complex web of diplomacy and intrigue. Did I say intrigue? Oh yes!
I’ve been jonesing for a decent betrayal oriented game since the days Junta, Illuminati and Colonial Diplomacy where the favorites of our playgroup. It seems there are so many chummy-chummy eurogames out there now, that people have forgotten how to lie. Success in Rex depends mostly on your skill to forge, betray and break alliances in a timely fashion, while plotting the demise of your opponents. It’s not a game I would recommend to people that get easily upset or feel bad when their tokens are swiped off the board, but the rest of the world will probably it enjoy it to some level or other. On an even brighter note, the duration is at worst two hours (more often than not 1), so you can have multiple sessions in a gaming night and have revenge on those pesky traitors!
The race powers are not balanced, but since the core of the game is diplomacy they don’t have to be. You just have to make your perceived strengths or weaknesses part of your diplomatic arsenal.
The components are top notch FFG quality, the rulebook is a very decent read with clear examples. Overall, an all-star game!