ConraDargo
gamer level 2
679 xp
679 xp
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Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=conradargo
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Critic - Level 2
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Player Stats
Critic (lvl 2)
345 xp
345 xp
Explorer (lvl 0)
75 xp
75 xp
Professor (lvl 0)
5 xp
5 xp
Reporter (lvl 0)
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14 xp
About Me
I'm a board games critic from Sweden who review games @ YouTube and I just love board games and card games in general! I tend to favor games that are more "advanced" in terms of offering unique game mechanics and plenty of components to help keep track of things, but I'm also a fan of card games in general and somewhat of a collector of odd CCGs and TCGs.
Legend of the Five Rings
L5R isn’t Magic: The Gathering. L5R is L5r; a deep strategic game of tactics and warfare in a living, ever-changing world. Legend of the Five Rings takes place in the fictive realm of Rokugan which is based roughly on feudal Japan with influences from other East Asian cultures. The realm consist of 8 major clans and a handful of smaller ones – all trying to put one of their own kind on the Emperor’s throne since this would greatly benefit that one clan.
Naturally as with pretty much every (card) game, L5R is about defeating your opponent – in one way or another; by taking out their provinces through sheer military force, by becoming more honorable or suppressing the others honor through defamation and shaming them, or by possessing all five Elemental Rings. There exists three types of troops – all recruited from the four Provinces which every player starts with, and these in turn come from one’s deck of Dynasty cards. Thus by taking out your opponent’s Provinces, not only does one come closer to a Military Victory but is also effectively cutting down on reinforcements – in more than one way since the deck of Dynasty cards also holds the means to a player’s income: Holdings.
Troops are recruited to one’s army by paying them with Gold and this is what Holdings are for, with everything from rice fields to huge farms and valuable mines providing the players with a steady income (each Holding can do this once per round). The different troop types are Infantry, Cavalry and Naval and they each have a role to fill in an army when assigned to a battlefield. Regardless of type, each troop comes with two main stats that are used for combat: Chi (mental strength) and Force (physical strength). When initiating a battle, you don’t get to pick which individuals you’d like to attack, but instead selects a Province which will then act as a battlefield between everyone involved in the battle. Once the attacking and defending forces has moved there, however, one may start pinpointing troops by using ranged attack abilities or even challenging individuals to a duel.
Winning a battle will result in gaining Honor for the enemies that was slain (as does recruiting new troops) and if any player managed to gather 40 points of Honor, he or she wins the game at the beginning of the next turn. A victorious attacker may also be able to destroy the defenders province, depending on the surviving army’s strength (Force).
There’s also another deck of cards, Fate, that players may play from their actual hand (contrary to how the Dynasty cards lying in front of each player works) and are allowed to save up to 8 cards of. These cards hold everything from equipment to followers or spells and even political actions – as well as the five Elemental Rings which also grants a person victory should he/she ever manage to put them all in play. Fate cards are “timed events” that can be played during the game’s many different phases (even during the opponent’s turn) – including battle, naturally, to try and change the sway of battle and giving you the upper hand or simply withdrawing your troops without losing anyone.
Legend of the Five Rings is a truly tactical and interesting customizable card game where you don’t need to invest much more than the time for understanding the rules to be able to get your hands on a playable, enjoyable deck of your own. And the world itself so happens to be filled to the brim with lore and histories about each and every clan, for anyone who’d love to get to know the realm of Rokugan a little better.
If you have a knick for Japan, samurais, CCGs in general or is simply looking for a neat, engaging and fun strategy game to play then your search may very well be over.