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Tips & Strategies (3)

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8
Canada
El Dorado
Professional Advisor
Senior
6 of 6 gamers found this helpful
“2 players setup”

I play this game almost only with 2 players so I made 2 minor setup changes to make the game more different from one to the other.

I draw 4 random star houses (instead of using them all) and make only 3 quests available.

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7
Guardian Angel
Baron / Baroness
USA
“Place Your Rare Goods Low on the Advancement Track”

One of the best ways to score Village (aka victory) points is by placing Goods on your Advancement Track.

There are eight spaces on the advancement track and each one is worth a certain number of village points/unit of goods which is stacked on that space; earlier spaces being worth less than later spaces. Once a particular type of good is placed on a space, that good can only ever be stacked on that space for the rest of the game. And a player must start filling in his advancement track from the lower value end toward the high value end without skipping any spaces.

There are three categories of Goods – Common, Uncommon, and Rare. These categories simply indicate the frequency of which they become available during play.

So, since the rare goods are hard to come by and common goods are plentiful, it makes most sense to make stacks of rare goods in the lower valued spaces and reserve the higher valued spaces for the goods which you will have in abundance.

You’d much rather have a stack of 6 Mushrooms worth 6 VP each vs a stack of Mushrooms for 1 VP each…

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8
Canada
El Dorado
Professional Advisor
Senior
7 of 8 gamers found this helpful
“The wining combo”

There are 2 cards in the game that when they are use together gives a player almost an instant win (I say almost because if you play with non gamers they might not see it).

The star house that gives you 2pts/adventurer and the house that allows to automatically “ready” a new adventurer make a killing combo that is hard to counter.

The combo goes like this: you buy a new adventurer with a quill, put it in your ready zone, use this new quill adventurer to buy another adventurer and so on. Also, if your are able to get your hand on a +quill adventurer or trophy it’s even better.

You can easily end the game with 10 adventurers

All the games I played are pretty tight in term of scoring but when someone use this combo he wins by more than 15-20 points.

I removed the auto-ready card form the game.

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