drag badge here
Diggity Jones
gamer level 4
1944 xp
1944 xp
followers
6
6
Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=diggityjones
profile badges
recent achievements
Rated 25 Games
Rate 25 games you have played.
Rate 25 games you have played.
I Love Playin' Games
Claim that you have played a game today by clicking the "Played Today!" button on a game page 50 times.
Claim that you have played a game today by clicking the "Played Today!" button on a game page 50 times.
Gamer - Level 4
Earn Gamer XP to level up!
Earn Gamer XP to level up!
Freshman
Earn Professor XP to level up by completing Professor Quests!
Earn Professor XP to level up by completing Professor Quests!
Sentinels of the Multiverse
As a kid, I can remember daydreaming about what super power I’d choose if I could have just one. Would it be flight? Shooting stuff from my hands? Super strength? Telekinesis? I think I might freeze up if ever pressed with having to make such a tough decision. Thankfully in this game, you don’t have to.
One of the great things about Sentinels of the Multiverse is the variety of choices. The core game comes with 10 heroes that are all quite unique. I won’t go into too much detail on each hero as they are well documented in the other reviews. I will say however that I was surprised by how much I grew to enjoy them. Let me clarify. Many of the reviews focus on the fact that each hero in this ‘universe’ is directly comparable to one from the DC or Marvel cannon. For example, Wraith does indeed share some traits with Batman and her backstory is quite similar. She doesn’t feel like a knockoff though. If anything, her character design is an homage with tongue firmly planted in cheek. Once you actually get into the game, you see the characters as themselves. The way they play, how well they team up with others, and their specific strengths in battle are all uniquely their own. You wind up developing a relationship with each character based on previous battles. This is where the game succeeded for me. This is where the replay-ability factor shines.
The villains can seem a little overwhelming. Even the ones that are given a ‘1’ complexity rating can wipe the floor with your team given the right circumstances. If that’s not enough, the Environments can be even more daunting. ‘Wagner Mars Base’ had our team of heroes clenching our collective butt cheeks every time we flipped a card from that deck.
It’s not all roses though. It’s important to point out one major quibble. At various points of the game, the number of moving parts and modifiers in play can be quite easy to lose track of. Each and every card in play can (and will) interact with each action in each phase. After a few rounds, the modifiers and elements to keep track of can pile up. The modifier markers can help tremendously, but it’s super (pardon the pun) easy to miss one. We did have to backtrack a few times after discovering we’d miscalculated or omitted a card with a rather obscure effect we’d forgotten about. I’m betting as our familiarity with the game increases, these occurrences will be less frequent. These issues won’t keep me from recommending the game, but it might not be for everyone in your gaming group.
In summation, the theme is fantastic, and you can really get caught up in the struggle of taking down the big baddies. If you can deal with all the juggling, knocking down a 100(HP) villain can be a uniquely rewarding experience.