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Exodus: Proxima Centauri
This was a fun game to play, we played with 3 players if there were more it would have been chaos(that is not exactly a bad thing). The components are a little flimsy, and the game play can be fiddly, but overall it was fun. There are multiple roads to victory, but they will all end(or start) in direct conflict. It seems as if some play testing was skipped or ignored in favor of trying to keep production costs to a minimum. The game could use more ship cards or a better way of tracking damage to individual ships and also to indicate how many civilian population you are carrying on each individual ship. I was not entirely pleased with the Chancellor not being able to break ties in his own favor. Even though that was a rather amusing thing to watch happen to other players.
Overall it was a pleasurable experience but I can only rate it a 7 because of the cut corners.