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Saint Malo
Saint Malo is a great game. My wife and I read the rules, started playing, and had very few questions during it. It reminded us a lot of another dice game we loved, Catan Dice, only more strategic and in-depth.
Components
The game comes with dry-erase markers and a game board that you mark on. The game board has EVERYTHING you need to play once you read the rules. It has how to score during the game, after the game, and a scoring pad that provides a border. PLus… the art is great on it. Also included are dice with fancy symbols.
Playing the Game
On your turn, you roll dice up to 3 times, and after your final roll, you decide which symbol you want to score. Got 3 Walls? choose walls. Got 2 people? Choose people. Once you choose your symbol, you use that symbol to fill in the spaces in your city. If you have 1 person, you draw a “C” with a circle to put a citizen in the game. More people,? Maybe you can put a priest or architect, or noble in there. Got Walls? Put them around the border of your town. Got cargo? Put it inside your city.
The only thing you have to watch out for are pirate symbols. Every time someone has a pirate symbol on a die after their 3rd roll, players put a mark in the pirate tracker. Once the pirate tracker reaches a certain thrshhold, pirates attack, and anyone that does not have enough defenses (Walls and Soldiers), lose things.
Once one player has filled in all the spaces on their board, the game ends, and everyone counts the end-game victory points and marks it on their border. Whoever has the most victory points wins the game.
Final Thoughts
Saint Malo is a medium weight dice game with strategy, luck, a “tech tree”, ways to cleverly score points by placement of certain items/people, and some pirate-based player interaction. If you like Catan Dice and want something more, try this one for a meatier dice game. Plus, it has markers and you get to draw things. That’s pretty cool.