Scion
2+
14+
180+
The savage Titans have escaped their eternal prison to wage war with the Gods once more, and those battles in the Overworld have spilled over into our World. Armed with Birthright weapons and possessed of mighty Boons granted by their divine parents, the Scions, the offspring of both God and man, stand as humanity’s only defense against the dread Titans’ spawn.
Will you rise to the heights of power through your heroism? Will you become more than just a pawn in a divine game? What great events will mark your divine ascent?
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Scion is a limited run of books that was released by White Wolf in 2007. The three main books are Hero, Demigod and God, and basically take player characters from “Scions” of the gods of mythological pantheons ranging all over the world.
You’ll start out as a hero and gradually along a story course grow into a god in your own right.
Pros:
The system is really open to how you’re going to be building your heroes and what you want to do with them. Everything is larger than life.
It feels a lot like Exalted in the power levels.
There’s a lot of powers to choose from, and paths to go. You can get lots of things, or have lots of powers, or have epic level stats and skills.
Cons:
There can be a serious arms race regarding combat ability. If you have PCs that are extremely hard to hurt, to actually challenge them, you may need to send truly deadly things up against the party, which can result in too tough encounters for social or mental characters.
A lot of the powers involve player fiat, which for some GMs can be a little hard to wrap their heads around.
All in all, I like the system and setting. That the legend of the heroes calls monsters to come looking for them makes it easier to get them into some action, even if it’s a random ice giant or some nonsense.