We got in lots of gaming over the holidays, our highlight had to be Star Wars: Imperial Assault. It can be a bit more intense since it’s one vs. many and we typically play fully cooperative games in our group, so we’ll probably take a bit of a break and make our way through some hordes of zombies in Zombicide to build back the comradery, or possibly try the hard mode in Dead of Winter (keeping it fully cooperative).
Tags: What are you playing?
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Played Splendor, Dragonscroll Realm of Wonder.
Played lots of original Sorry. Its a favorite of my 11 year old. Also ordered Ticket to Ride. Cant wait to start playing that!!
Successfully played:
– Planes x2 (enjoyed as an ever-changing abstract strategy game)
– Sentinels of the Multiverse with new Wrath of the Cosmos stuff. Found out that Fanatic’s End of Days kind of wrecks Kaargra Warfang’s stable of Gladiators.
– Scoville, cut slightly short due to group wanting to take dinner. Was going to take considerably longer than 90 minutes due to initial learning curve and some unfortunate analysis paralysis, but people seemed to enjoy it so it will get another run soon.
– DC Comics: Forever Evil, now officially our go-to wind-down game. This one plays very differently from the other two.
Got in a game of Cartoona with the kids, but that is it for physical games.
I did get to play some eight player Smash Bros with some friends, and while that isn’t a board game, it was still pretty sweet.
Only two games of Splendor this weekend.
It was a light gaming weekend, but I got to play a few “new to me” games in Pandemic: The Cure (5 times) and Abyss. I had Abyss for months, and finally got it to the table. I really enjoyed this simple, yet deep, set collection game. I’m looking forward to playing it a lot more. We beat The Cure once, but it is a challenging 30 minute coop. We also played Camel Up and Castles of Mad King Ludwig.
I have Scoville ready to go. I’m reading the rules, and getting excited. It looks pretty fun.
We had very good gaming weekend!
Friday i get to try my christmas gift City of Iron: as i have read, we were quite lost the firsts rounds, then we started to understand and when we got the whole picture we had a blast. We all expect to have a second try quick, cause we made some mistakes also.
Saturday was the time for my second gift Zombie15′ which was quite fun (and after playing the scenarios 1 to 3 we needed some minutes of relax: ‘Ok, just everybody take a seat, stay cool and breath for 10 minutes’)
In the afternoon Lewis&Clark which reminded me again about City of Iron, both of them are simple mechanics games with very depth strategies. I would recommend both of them for the ones who like some smoke out of their brains.
Ended with a quick Merchant&Marauders: we played only to 8 victory points, as it was late and we only wanted to take a glimpse at the game. We like this kind of Sandbox gaming, but we know that a sesion can last lot of time more than expected at firsts.
This weekend, my gaming group played Coup and Castle Panic. It was actually my first time teaching them both games. We have played games like Zombie Dice, Tsuro, Resistance, Tortoise and the Hare and Last Night on Earth but here’s the first time we went into full on co-operative mode with Castle Panic and then cutthroat elimination with Coup.
Coup was (as always) pretty fun but I think my friends took some time to get used to eliminating each other. In a way, I can tell they felt guilty about it which was actually quite interesting to see. I just want to be the last man standing but they were having a hard time deciding who to Coup or Assassinate mainly because they never had to kill each other in a situation where they had to choose which one of us they should eliminate. That was a pretty amusing experience.
Next we played Castle Panic. Now that was a game that was very easy to teach. In fact, all you really have to do is go through the motions. You just have to explain the concept but once you’ve gone through 2 rounds and you have the references cards to explain to you what are the order of turns and what takes place on each turn, then it is very very easy to learn. The concept is obviously very straight forward. Protect the castle from being overrun. And in essence, its a tower defense board game. We ended up losing on easy mode but when we looked at the fact that there was only 8 more enemy draw tokens left, we were so sure we were going to win. But unfortunately, we lost.
Feeling unsatisfied, I did the unthinkable. I played Castle Panic solitaire style after my friends left. I decided to play on standard difficulty level with all the enemy tokens in place. I lost 7 times and I couldn’t accept it. So eventually on the 8th time, I won with only one castle tower left. It was soooooo satisfying and took until 4am Haha!
I was so happy that I took a snap shot of the centre of the board on my phone and posted the photo on my whatsapp group of my friends haha! Now I’m ready to the Wizard’s Tower 🙂
I actually played with a different group of people everyday this weekend.
Friday was Star Realms, Epic Spell Wars of the Battle Wizards, Kobayakawa, and Till Dawn.
Saturday played Sentinels of the Multiverse, and Adventure Time Munchkin.
Sunday played Diamonds and Dead of Winter
Finally no Shadows of Brimstone and no Hyperborea this weekend.
End up playing Room-25, Quarriors and Lewis and Clark with my daughter.
Fun gaming week end
On Saturday, I painted the player mini’s in the CONQUEST OF PLANET EARTH and then played a quick solo game of it. I have an idea that I will prefer this one with other players as the solo game isn’t especially rewarding. It is an ok solo experience and I will give it another shot or two solitaire, but I might have to go into cooperative mode (2 factions) to get the most out of it.
Today I watched football, scanned rules for a couple of games, and finally had my first solo shot with Victory Point’s DARKEST HOUR + a couple of the expansions. I won on the top of turn 9 – my Knight persuaded the Necromancer to come visit for a duel.
One thing that I did not know / understand was that I needed to vanquish all Blights before I could engage the Necromancer. Fortunately I had just cleared the location of blights and the Scholar was with me and able to neutralize the blight before the Knight attacked.
So the Knight had three attack die (D6) and needed to roll a 6 on one of them. And that is exactly what he did – the roll was 1-5-6 and victory was had.
I did have a plan B… The Acolyte had a waystone – he could have used it to teleport in, take the relic from the Knight, and roll another 3 attack die, but fortunately it was not needed. With both attacking, the odds should have been about even that I would win.
Anyhow, in case it is not clear, Darkest Night was fairly interesting solo game and it was kinda cool to see the opportunity to win and then make it happen.
After Skullckle-ing away Friday night, my goal for the weekend was to get to as many of this past week’s arrivals as possible: SotM: Wrath of the Cosmos, Scoville, Coconuts, Bling Bling Gemstone, Escape: Zombie City, Architekton and New York.
Unfortunately, I played Coconuts first (simplest rules)… and I’ve lost my whole weekend. We just can’t get enough of chucking rubber nuts with those spring-loaded monkeys.
I will break from Coconuts for at least an hour today to get in one more play of Deus to prepare for a review.
A slighttly funny story led to gaming this weekend. A couple of weeks before Christmas I saw on a Norwegian forum an answer from someone who apparently lives in the same area as I am. I contacted him by PM and asked where excactly in Kvernaland he lives. Turns out it was only a minute walk away. So tonight we finally got together for a couple of rounds of Commands & Colors and a round of Claustrophobia.
With a couple of rounds of Machi Koro with my girlfriend it has been a good weekend.
Saturday: Wrath of the Cosmos Things got a little Westworld as Wager Master made his mysterious First Appearance according to house rules and played a game of Cowboys & Cosmos with Tachyon, Haka, Guise, and Captain Cosmic in Silver Gulch. No spoilers – but he’s a ‘gimmicky’ villain that can run the gambit of extremely easy or rather difficult depending which way the wind is blowing through the Multiverse that day. Like a Mr. Mxyzptlk/Arcade – it will be fun to have him pop up every now and again but I wouldn’t overuse him.
Also tried out the Skullport expansion with some Lording over Waterdeep – had fun. (grrrrr)
@Akden I’m waiting for a few more scenarios but I have a feeling that the round counter is going to be no friend to the Rebels in Imperial Assault. Campaign mode might be the ‘dungeon crawl’ with no time for ‘crawling’.
Hmmm…that is an intriguing shipping notice from Flying Frog. Did you do the SoB split shipment option? I’d be curious to know what is coming your way in that box o mystery. We didn’t split it – and it just dawned on me that makes for one large box of hats when it does come! *sigh*
I dare not mention Cthulhu Wars in our house…it is the one Kickstarter The Boy continuously kicks himself for not backing. I hope he doesn’t start skulking about E-bay now.
Played Carcassonne with Traders and Builders and two mini expansions. Think the mini expansions are a bit silly really, yes they add new gameplay mechanics but it’s pushing the boat a bit.
Also played Camel Up which is great fun, Fluxx, Perudo, Dixit, and Cards against Humanity.
We have two game groups coming over this weekend, one likes social deductions games the other likes card games. So we will probably see a lot of Werewolf and Resistance with one and Coloretto and Hanabi with the other.
@Ob1_K.no.B: I’m hoping more miniature construction will soon commence! I just received a shipping notice from Flying Frog. I haven’t ordered anything from their webstore, so maybe… 🙂
@Hai: We just played through the tutorial and first mission of Imperial Assault as well, with similar results. In the tutorial, the rebels just stepped around the corner to rest and recover for a minute, and a stormtrooper strolled by and pressed a button on the terminal to win the game. In the first campaign mission, we went down fast in a hail of blaster fire. We love this game. It is awesome, but we have to rethink our approach for the next one.
Yesterday, as part of the week-end, played a 6 player game of Heroscape. Gotta love Heroscape. We then followed with a five player game of Dead of Winter, in which we were rolling along until the end, when things just collapsed in a horrible mass of selfishness and low morale. Love this game, too.
Edit: I also just received a shipping notice from Green Eye Games! That means that the mythical Cthulhu Wars, a game long thought to be lost in the depths of Kickstarter legend, will soon be mine
Played our first round of Imperial Assault tonight and had a blast! We are all pretty familiar with Descent (although The Boy and I prefer First Edition and the ominous burning cards for threat mechanic over the ‘threat gift’ at the end of a round.) Played the tutorial mission and got so caught up in firing blasters and slinging sabers that a Stormtrooper just walked by us and interacted with a terminal – but the gist came pretty fast. Then Team Rebel got totally trounced in the starter campaign mission by – let’s avoid spoilers and call it Fate. The Boy (our acting Imperial Drone GM) was of course very smug in that Imperial Drone way and tut-tutted us as he reaped his Imperial Mission win awards. FORCE CHOKE!TO THE SIG-O! On the drive home he did confide in me that it seemed to him a rather impossible scenario on a basic blaster, a smile, and a handful of New Hope.
@Obi Yup – still gluing those hats. It isn’t as bad as all that. I just made it an ‘I can do it myself’ project and work on it for an hour or so every few days. I’m having fun with the bigger models as everything seems to click together right and I can just dab in a little glue. The big headache for me are the Stranglers as their back tentacles never seem to fit well. One of those and I’m frustrated. Also holding a Saloon Girl’s tiny feet to a base for two minutes and crossing toes that when I let go she’s going to stay there is not my idea of Zen. I got the red set duplicates so everything has to happen twice. 😛
Let me know what you think of Hyperborea. We had it in our house for a few weeks as it was a Christmas gift for someone we’ll never see to actually play it with them. It was big and heavy and mysterious. I’m trying very hard to make 2015 the ‘How I stopped worrying and learned to love (read:tolerate) the Euro’ year. The Lords of Waterdeep Experiment is showing me that tacked on theme helps immensely as a spoonful of sugar to help the cubes go down. The whole cube building, fantasy race powers, and various technologies seem appealing – but I watched a few video reviews and the whole message seemed to be this is not for everyone. So I’m trying to find out people’s impressions and see if I’m one of the everyone’s it isn’t for.
I’m playing Shadows of Brimstone, Imperial Assault, and I’m play testing some solo scenarios of The Battle At Kemble’s Cascade for the designers for upcoming expansions. #getwrecked
Hopefully Terra Mystica