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Rated 25 Games
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Review 3 games and receive a total of 40 positive review ratings.
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I'm Gettin' the Hang of It
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Go to the Munchkin page
Go to the Elder Sign page
Go to the Ticket to Ride page
Go to the Dominion page
Go to the Game of Thrones: The Card Game page
Go to the Forbidden Island page
Go to the Last Night on Earth: Timber Peak page
19 out of 28 gamers thought this was helpful

This game is a great addition to the first Last Night on Earth game, and works as a stand alone game with lots of replay value. The way the board is constructed and the character selection means you can’t memorize or strategize too much because it can change on a dime.

The game does a great job balancing the fun that is had by the players enacting the role of the survivors and those playing the zombies and despite what it can sometimes feel like there is a balance between the zombie capacity to win and the players capacity to win; the luck of either side can change on a dime.

Honestly this is a great game and lots of value for money.

The one issue I would say is the punctuation and wording on the cards is sometimes and ambiguous but as long as you are aware of it, house rules/interpretations can be added really easily so the cards can be sorted out easily.

Go to the Zombie Fluxx page

Zombie Fluxx

44 out of 77 gamers thought this was helpful

Zombie flux is a cool little game, it makes for a nice intermediary game between a big box games or as a ‘cool down’ game after a night of long gaming. It doesn’t take long to learn (since the rules are on the cards and change everytime you play) and because it doesn’t have an involved story line, or hugely complex mythology it takes very little focus and concentration to play.

The one bad thing about it is trying to work out how long it’s going to take to play, some games last 15 minutes with the whole thing over and done with faster than you can say Zombie flux, I’ve also seen games last for 2 hours or more so it all depends really on the luck of the cards.

It is honestly great fun, but not as slick in terms of the mechanics as the likes of star flux but still well worth a play.

Go to the Munchkin page


24 out of 44 gamers thought this was helpful

This game is incredibly easy to learn, since the majority is common sense with regards to armor and items.

The game takes all of ten minutes to learn and while there is some ambiguity in the rules and the cards themselves, as long as the group can agree on the spirit of the rules there is no real problem with them. You can find explanations of cards and nuanced rules online but ultimatly it’s not problematic.

I’ve also found that Munchkin is a good way to introduce new gamers to the concept of RP-ing so they understand the basics of D&D-esq roleplaying.

I love the fact you can expand it with gimmick and joke cards, I’ve invested in several packs of christmas games (for holiday fun), monster expansions, and several packs of the guild cards which are just hilarious and great additions to the game.

Go to the Dungeons & Dragons: Lords of Waterdeep page
48 out of 75 gamers thought this was helpful

This is a fantastic game to introduce new players to complex board games, if all someone has played before is Monopoly then this has all the elements needed to ease them into the world of competative board games.

It’s a simple format and easy to pick up, the rules are fairly simple but there is a good video from blizzard available online to explain the rules in a much simpler fashion. This is a game we trot out when we have none gamers keen to dip their toes

It’s limited turn phases means it’s easy to budget time as it will last about an hour. As well as that the cards, buildings etc explain exactly what they do so there is little confusion or ambiguity.

Go to the A Touch of Evil page

A Touch of Evil

161 out of 311 gamers thought this was helpful

It’s a pretty complex game and the rules are not well written, it’s not bad for a starter game of this sort but when it’s compared to the likes of Arkum Horror, which is essentially the same game, it doesn’t stack up.

However, it is a good £30 cheaper than Arkum and is a more generic theme and so is easier for novice gamers, or those who arn’t Lovecraft adepts to pick up and play. I imagine that a re-write of the rules would help in tighening up play and making it easier to understand.

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