Vengeance, the latest mega expansion for the Sentinels of the Multiverse Card game offers five cool new heroes, two very unique Environments and most importantly a Super powered team of villains led by the infamous, and perhaps now unstoppable Baron Blade! With this new team of villains, named the Vengeful Five, Vengeance offers a new play style to the game and many new mechanics. Vengeance recreates epic multi-character multi-villain battles!
Ooh – I’m really rather excited about this one. So far we’ve just got the base game and it looks like this will really add a lot extra 🙂
I found Vengeance to be a wonderful expansion. It certainly brought us some fun new heroes and villains. I particularly enjoy seeing The Sentinels team play against foes. Their weakness in low HP can be tricky at times, but they certainly have strong abilities to help the cause! I haven’t fully explored all characters and combinations in Vengeance yet, but I’m looking forward to just that and finding the best hero-villain matchups!
@Jim – thanks for the clarification! I dismissed Machi Koro and Hollywood because I didn’t see the Gold or Silver badges next to them, even though you had plenty of nice things to say about them in the review. I just thought you were being polite and looking at the positives, but didn’t have a high opinion of either game.
@Account Deletion, while Vengeance is definitely Gold worthy, we’re experimenting with not giving gold or silver medals along with our reviews, and rather letting the reader decide what they think after they’ve read through the review. We should probably post a discussion or even a Your Turn article that lets users voice their thoughts and opinions about the pros/cons of the gold and silver medals.
I’m surprised not to see the “BG Gold” – or even the “BG Silver” – rating next to this one. It gives new life to a recent classic.
Vengeance changes everything about Sentinels of the Multiverse; I treat it like it’s a completely different game from the original. Strategies and combinations that worked before won’t anymore, and there are exciting new ways to approach handling the baddies.
I never really tire of SoTM… but as with any game, I’ve gone from playing it nightly to weekly to monthly over time. If >G’s next expansion had been another “2 heroes, 2 environments and 4 villains” offering like the previous 3, it would have caused a temporary burst in play for me, but settled right back down to monthly. Instead, Vengeance shakes things up radically, and a week hasn’t gone by without playing it since I received it 3 months ago. That’s a wildly successful expansion to me.
It is a little disappointing to have only 5 villains to use in constructing the villain team (the previous villain decks do not work for scaling to team play). But it helps a lot that Vengeance is just so hard. With a lack of villain options until the next expansion, the difficulty almost forces me to keep playing again and again.