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Russ Wakelin

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Use my invite URL to register (this will give me kudos)
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Go to the Warmachine page
Go to the Battlestar Galactica: The Board Game page
Go to the Sid Meier's Civilization: The Board Game page
Go to the Merchants & Marauders page
Go to the Survive: Escape from Atlantis! page
Go to the BattleLore page
Go to the Battleship Galaxies page
68 out of 75 gamers thought this was helpful

(reprinted from my Blog,

I’ve been looking forward to a new board game from Hasbro for some time now. Growing up I played games with great components such as Chopper Strike and Carrier Strike. The idea of a new space combat game from the designer of Heroscape along with the pictures of the ships made Battleship Galaxies a must buy for me.

So picked it up on Saturday and drooled all over it, then posted a bunch of pictures on the D6G feed:


Then my wife and I played Sunday night… what a fun game. Here are my quick thoughts…

Battleship Galaxies Pro’s
– Great Models

– All components well done

– Comic book is actually worth reading

– Easy to teach

– Energy system keeps game balance, reminiscent of Monsterpocalypse (m-poc) power dice

You get 10 energy per turn
It costs energy to bring ships onto the table (like M-poc)
It costs energy to activate a ship
It costs energy to use a tactics card (varies by card)
Some super weapons require additional energy to use

– A lot of fleet building options from different ship variants and weapon assignments.

– Slick missions including 3 and 4 player variants

– Tactics cards add great depth

Handle all kinds of complex situations: Boarding actions, sabotage, etc.
Allow attaching extra weapons/heroes/systems to ships
In addition to picking ships for a mission you also build your tactics deck, balance preserved because awesome abilities cost more energy
Nukes are insane… just say’n

– Terrain is more than terrain

two types of terrain: Obstacles and Discoveries
Obstacles are what you’d expect: Astroids, wreckage, etc. Can use as cover.

Discoveries start face down, and flip when a ship is on them.
Holding discovery locations give you in game bonuses: +2 energy per turn, increased range, etc. (Again, reminds me of M-poc)

– No firing arcs
– Facing doesn’t matter
– Ship size is relative but scale is abstracted
– While comic fluff is great, the names of both forces are un-inspired.

Go to the Shadows over Camelot: Merlin's Company page
57 out of 82 gamers thought this was helpful

But the chance for two traders, an 8th player, and adding variety of new knight makes this a great expansion for fans of the original.

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