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Escape: The Curse of the Temple
Many good games contain a strong mechanic paired with a good story. The goal of the game is to let you experience the story with the mechanic. And if any game is dedicated to replicating the experience of the story, that game is Escape!.
I always explain it as “you’re Indiana Jones, and you realize you can’t get out of the temple unless you put all the gems back. And there’s dice.”
The dice include four sides that show images that are your goals for moving around the game- to unlock a new room, you roll two green adventurers (this is two sides of the die, so a 30% chance of rolling), or to move into some rooms you need a running person and a key. Black masks lock your dice, meaning you can’t pick them up and reroll them, and gold masks unlock two black dice.
It’s important to stick with other players so that if you get all five of your dice being black masks, someone else in the same room can give you one of their gold masks. If they roll one.
I hadn’t played a real time co-op game before Escape!, and I don’t deny it- it’s stressful. All that dice rolling, keeping track of the dice you have and the dice you need, and getting the strategy deciding which dice to re-roll. Do you keep rolling when you have what you need, but you have too many dice locked up, or do you dedicate everything to getting your gold masks to unlock your black masks? Then there’s getting locked up and needing help.
We have people in our gaming group that don’t enjoy that aspect of it, but I find the immersive feelings integral to the experience. That’s the challenge: you don’t just have to escape, but you have to escape NOW.
There is a mechanic so that if enough people get too many black masks, you can decide as a group to add one gem to the stash you must return to the temple, making the game a tiny bit harder, but giving everyone a free reroll of all the dice.
The best part is, if you like the game, then you can play several games in an evening to get the hang of the game. And if you don’t like it, then it’s just ten minutes out of your evening and you can go play something more sedate. There’s no reason not to try Escape just once, you can’t go wrong. Lot of dice rolling, lot of yelling, and a whole lot of fun.