A quirky game with a unique auditory mechanic.
Players listen as each cube drops, trying to deduce on which floor it stops.
Mord im Arosa is different. Eight cardboard boxes stack like a pyramid to form a seven-story hotel tower with a shaft down its middle. The main mechanic requires players to listen as wooden cubes are tossed down the shaft and land on various floors.
Strangely, while the theme is murder, the goal is not to uncover the crime but to avoid taking the blame of a double homicide. The winner is whoever manages to appear most innocent; in other words, the most sneaky player wins.
Wow, now this is different. Love it!
whatawhale
After more plays of Horus, I would probably bump it up to a 7 from a 6 as the game play time has come down (it intially seemed a little long for what it is when I first rated it).
Mord im Arosa get a bump in rating for me from being so different from other games I’ve played. For example, I can get a somewhat similar feel from Incan Gold as I do from Horus, but in less time.
In Horus’ favor, I have noticed that it is more easily explained and picked up by new gamers than Mord im Arosa. There’s something about Mord im Arosa that throws people a little. It’s not that the rules are complex, it just takes some playing to smooth out the wrinkles.
What a great picture of Magicat.
@Andy
I’m surprised you gave The Adventurers Pyramid of Horus a lower score than Mord Im Arosa.
@Granny
I can totally see why kids would love this game. I find it odd that mechanically it is a good family game but not so much in terms of imagery and theme.
I’m just confused why they allowed the illustrations to be cartoony/PG-13.
The illustrations are well done though and graphics design is very nice.
I like Mord im Arosa as a fun party game. It’s a bit of a novelty item… so it won’t necessarily come out a lot… but it will get pulled out occasionally with the right group. My kids love it!
I agree with your assessment that Mord im Arosa is a step up from a filler. It’s a little too long to be a filler, but not quite strategic enough to be a full “entree” game. I still enjoy it from time to time; it is unique.
Well done on the review!
Zoch should give me credit for coming up with a rhyme to describe their game, just saying.