Get limited edition Mythic Kingdoms fantasy-themed playing cards while supplies last.

Exclusive look at cards from the upcoming L5R Embers of War set

Posted by Jim {Power Gamer} | 11-Apr-12 | 8 comments
Legend of the Five Rings - Embers of War expansion title

Embers of War, the new set for the Legend of the Five Rings CCG, is right around the corner, and previews have already begun at www.l5r.com and on Clan websites. Today, Boardgaming.com gets to preview two exclusive new cards from the upcoming expansion!

L5R Embers of War Terraced Farm Card

Terraced Farm

This is what we call a utility Holding. As a 2-for-2 (it costs 2 Gold, and produces 2 Gold), it’s never going to form the backbone of a deck’s economy. What makes it potentially valuable is therefore not its raw Gold production, but what it brings to the table in addition to the 2 Gold it can produce a turn, namely, its ability.

Farm Holdings in L5R have long been associated with Ashigaru (peasant-soldiers that form the rank and file of a Clan’s army), and Terraced Farm is no exception. The strength of its ability varies immensely depending on the number of Ashigaru cards you have in play; if all it ever does is provide a +1 or +2F bonus, it might not be worth playing in the first place, but if you routinely find yourself with 4 or more Ashigaru cards in a battle, it quickly becomes very valuable.

There are currently three Ashigaru Followers in the Emperor format, and one of them is a Unique with an ability that mirrors that of Terraced Farm. The other two, however, produce free 0F and 1F Ashigaru Followers, and Ashigaru Recruits even produces two of those at once. That may not be enough to make Terraced Farm a powerhouse right now, but that could change once more Ashigaru cards start appearing.

Don’t forget that Farm keyword, either. If the past is any indication, it might end up mattering a lot somewhere down the line, and might even make Terraced Farm worth playing without any Ashigaru in your deck.

L5R Embers of War Killing Intent Card

Killing Intent

It isn’t the flashiest of cards. It’s a Battle Strategy that doesn’t destroy anything or let you deal with several enemy units at the same time. In fact, its ability won’t let you deal with any enemy unit at all. Yet in the right situation, Killing Intent could prove one of the most valuable cards in your deck.

Decks that feature a lot of Personalities with a naturally high Force (say, Crab Berserkers or Oni out of The Forgotten Temple) tend to be vulnerable to duels, as their Personalities are often expensive and lacking in the Chi department, making duels all the more effective against them. Killing Intent provides those decks not only with a measure of protection against duels, but with a way to turn the tables on the duel player.

Unlike cards like The Duty of the Crab, though, Killing Intent is not automatically successful (nor does it work outside of battle, which can be very important against cards like Duel of Haiku). Unless your Personality has an abnormally high Force, he still runs the risk of losing the duel; in fact, a 6F Berserker is very likely to still lose a duel against a 4C Duelist after focusing Killing Intent, which means choosing when to use Killing Intent is going to be particularly crucial if you want it to be effective.

While the Battle action on Killing Intent is nothing spectacular, it is serviceable, and will ensure that the card never gets stuck in your hand, even against non-duelling decks. Tireless Efforts, which has a similar ability, has seen some play in Kotei-winning Kensai decks; if you fear duels, and your Personalities have the base Force to make it work, Killing Intent might be a more than suitable replacement.

Comments (8)

Gamer Avatar
7
Miniature Painter
Intermediate Reviewer
Master Grader

Still need to try this one!

Gamer Avatar
9
Gamer - Level 9
Lookout
Explorer - Level 6
Guardian Angel

Interesting review. So many games, so little money, sigh!

Gamer Avatar
7
Legend of the Five Rings Fan
Spider Clan - Legend of the Five Rings
Went to Gen Con 2012

Killing Intent could be fun.

Gamer Avatar
5
Dragon Clan - Legend of the Five Rings
Legend of the Five Rings Fan
Phoenix Clan - Legend of the Five Rings

Yojimbos duty is straighten and take an additional action, the first ability is useless, but this is a 0 tempo loss card. ( )

as for fortitude, appologies i meant to say Immovable Object

although neither of these provide retreat tech like killing intent, it’s very rare that you would actually want to retreat as a berserker deck

Gamer Avatar
6
I play orange
Miniature Painter
Veteran Grader
Intermediate Reviewer

Yeah, but does Yojimbo’s Duty or Fortitude have a decent battle action on it too?

Gamer Avatar
5
Dragon Clan - Legend of the Five Rings
Legend of the Five Rings Fan
Phoenix Clan - Legend of the Five Rings

ashigaru fields probably wont see much play, unless there will be more ashigaru cards down the line… as it stands right now there are few as is cards that give proactive battle actions, and a lot of good holdings, it’s hard to take out a high producer for this utility holding and most utility slots are filled with important cards: i.e.: traveling peddler, gisei toshi, governers estate, den of iniquity, etc. or even good gold producer + utility (recruitment officers). Just doesn’t seem strong to me (yet)

Killing intent is interesting… I guess this is to encourage focusing into duels, but (and i’ve said this before), the slot that it would take up is yojimbos duty…or fortitude in a zerker deck and those cards are much stronger… i don’t know would haveto play with it to be honest, hard to tell, the ability is lackluster as the writer said and having meta towards one deck type unless it’s really strong is usually disastrous in other matchups.

Gamer Avatar
1

OH YEAH! I love Ashigaru tech. I hope to see more.

Gamer Avatar
6
I play orange
Miniature Painter
Veteran Grader
Intermediate Reviewer

That killing intent is a pretty useful card. I agree, especially useful for Crab players.

Add a Comment

You must be to add a comment.

× Visit Your Profile