Player Avatar
My First Heart

arcanenightmusic

gamer level 2
430 xp
followers
1

Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=arcanenightmusic
profile badges
...
...
...
...
recent achievements
Reviewed My First Game
Reviewed My First Game
Submit a game review
Amateur Grader
Amateur Grader
Grade 10 more reviews or tips by clicking "Yes" or "No" in response to the question "Was this helpful?"
Subscribed to BG News
Subscribed to BG News
Subscribe to the weekly BoardGaming.com newsletter (from the home page).
Rated 10 Games
Rated 10 Games
Rate 10 games you have played.
Go to the 7 Wonders page
Go to the Fury of Dracula page
Go to the Carcassonne page
Go to the Mansions of Madness (1st ed) page
Go to the Flash Point: Fire Rescue page
Go to the Pastiche page
8
Go to the Fury of Dracula page

Fury of Dracula

119 out of 158 gamers thought this was helpful

Fury of Dracula is one of the most successful games at telling a story, that doesn’t mean that the tale is always a fantastic one.
The idea of four hunters trying to track down Dracula’s secret location creates a thrilling chase, where traps can be laid and sprung, false leads can thwart the best laid plans and where you get a real sense of urgency as the time track ticks on, slowly favouring the Dracula player’s chances of winning.
Mechanically, this game has it’s ups and downs: The combat system uses simultaneously played cards to decide which side is the stronger. There are tactics involved, but they are limited. Generally only one or two of your cards are viable to be played if you want to win. Also, it takes a few games to realise that Dracula is not the mighty combatant that we imagine… it is usually best for him to avoid fighting whenever possible (especially during his weaker “daytime” phase).
Dracula’s hidden movement and trap laying works well, creating highs and lows of discovery, loss and bewilderment. The difficulty however lies in the cards that can either favour Dracula or the hunters. Some of these cards are incredibly powerful and, if drawn at the wrong time, can kill any sense of tension that the game has been building up. Imagine that the hunters have spent 8 turns slowly tracking down Dracula, have finally got the scent of his trail only for the Vampire player to draw a card that allows Dracula to make a free move anywhere on the board thus resetting the game to turn 1 and leaving the hunters with the feeling that they have wasted the last hour.
All in all, I have played many great games of FoD than bad ones, but when you stumble into an “unlucky” game it really shows the mechanics in sharp relief. Be aware when you play that your game is much dependent on the cards and when they are drawn… if you can accept this reliance on luck, then the suspenseful, gothic tale that this game weaves is fantastic!

× Visit Your Profile