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Warren Z

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Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=wzdan
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Go to the Mage Wars: Core Set page
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Go to the Mage Knight Board Game page
Go to the Mage Knight Board Game: The Lost Legion page
10
Go to the Mage Knight Board Game page
61 out of 103 gamers thought this was helpful

If you aren’t scared off by game length or complexity, and like games that require a lot of thought, get this game. It will take a long time to get the rules down, and you’ll be in for some awfully long games to start (my first play session, me and a friend took 9 hrs. to complete the tutorial and one scenario), but once you get the hang of it, you’ll be able to get through this incredible game in about 90 mins. solo, or 3 hrs. with two players. I’ve only tried larger games than that a couple times, and they seemed to drag on forever, especially if players in your group are prone to analysis paralysis (AP).
If you and maybe one other person have the time to devote to this game, you won’t find a better return for your investment anywhere else. At its core, it’s a kinda-mathy problem solving game, with deck building and RPG elements. The balance seems magnificent – each game seems like a struggle right until the end when you barely squeak by a victory (or not).
I would recommend watching a play through of this game (the box of delights channel on youtube is what got me to get this game) as it’s definitely not for everyone. But if this seems like the type of game that’s up your alley, I can’t recommend it highly enough.

10
Go to the Mage Knight Board Game: The Lost Legion page
107 out of 141 gamers thought this was helpful

If you played Mage Knight mainly as a solitaire or co-op game, you need to get this. It gets rid of the dummy player limiting you to a certain number of turns per round, and really ups the immersion/theme with the addition of general Volkare. You can take as long as you want each round now, though if you go too slowly, the game’s going to get really hard for you. It also adds co-op skills, co-op defenses, and the new scenarios are all for solitaire or co-op play. If you played the original game competitively, this still might be worth picking up for the new basic action card for each character, the new character, Wolfhawk, new Advanced Actions, Spells, Artifacts, Units, and Enemies, plus some re-balanced cards and tokens. My only gripe is the colors on the cards and tokens are off by just enough that you can tell the difference between the ones that came in the original and here. It’s got plenty of complexity and nuanced rules, but you should be used to that if you’ve already played Mage Knight.

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