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Runebound: second edition
I always thought that being able to see the cards in every market at any time was silly. If you’re 20 miles from town how would you know they have an amazing sword for sale? so we changed the way the market works in our home. It also made no sense that markets only stocked up if you were in town, they should constantly be buying and selling things you’re not the only people in the world after all.
– At the start of the game deal 2 cards face down on each city’s market.
– Market cards are always placed face down.
– At the start of each players turn they may place a card into any available market stack of their choice (this does not count as the card normally placed for being in town during the market phase).
– If you are in town during the market phase you may look at the cards in that towns market; additionally you may pay 1 gold to look at a pile of cards from any other market. You may do this as many times as you like on your turn (once for each town for example).
IF you want an active market you could also implement a method of removing items from markets, we had two variations we used.
– First was to roll a 1dX before your market phase while in town, if you roll a 1(or whatever value you like) remove a card at random from the market deck then add a card per the core rules (implying someone beat you to the market and purchased something).
– Alternatively each player could roll a d20 each turn and on a 1(or whatever value you like) remove a random card from a market of your choice (must have at least one card in market currently).
The main issues with implementing these rules are remembering them. We use to put a market card into the towns in order starting at the top and going down, but we would forget which town was last stocked or we’d forget to stock all together so we changed it to random.