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Zealot
Give 50 hearts (loyalty points) to a single game
Give 50 hearts (loyalty points) to a single game

Followed my first game
Follow a game by clicking "Follow" on the game page
Follow a game by clicking "Follow" on the game page

I'm Gettin' the Hang of It
Claim that you have played a game today by clicking the "Played Today!" button on a game page 10 times.
Claim that you have played a game today by clicking the "Played Today!" button on a game page 10 times.

Advocate
Give 25 hearts (loyalty points) to a single game
Give 25 hearts (loyalty points) to a single game
Risk
When you would like to begin a planned conflict with another player attacking them directly can give you the appearance of being an “aggressor” to the others at the table. Players may band together to defeat you simply based on this impression of your gameplay style. Instead, try to leave a “soft spot” in your defensive lines by gradually building up other territories instead. The key here is GRADUALLY. Then (hopefully) the opponent you wish to engage with will attack what they perceive to be a misstep on your part. You will then draw sympathy from the other players at the table, and possible treaties so you may “defend yourself” from the invading force. When you then crush your enemy without mercy, the other players will view this as a justified action against an aggressive opponent. This has been a standard practice in real life diplomacy for centuries.