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Dave McHale

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https://boardgaming.com/register/?invited_by=dmchale
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Go to the Hive: The Ladybug page
21 out of 21 gamers thought this was helpful

Personally, I’m a big fan of the ladybug because it is another “core” piece that has its own sense of purpose. While the mosquito was a nice addition to the game, making it a “wildcard” seemed a little like they phoned that one in for lack of any better ideas.

But the ladybug… Move two spaces on top of the Hive, then must come down on the final move. Strict, but basic rules. The movement to me feels not unlike the knight piece in a game of chess; and just like the knight, you can use this type of not-quite-straightforward movement to your advantage against your opponent.

Many players like to compare the ladybug to the beetle simply because both pieces are allegedly allowed on top of the hive, but I disagree. During gameplay the ladybug often feels like a less restricted grasshopper, who is allowed to take a turn without needing to operate along straight lines. While the strict “two on top and then one to come down” movement SOUNDS restrictive, you often find that the hex pattern of the board allows for movements where you can circle the landing area before coming down. The net result can appear as a “1 up and 1 down” while still technically following the rules by “moving” pointlessly to an extra tile before coming down. This tends to make the ladybug even harder to read for players who are not used to this piece.

In the end, I can’t say enough good things about the piece. Highly recommended – this feels like it truly belongs as a part of the game rather than an add-on, and we never play without it.

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