Bobtina
gamer level 2
534 xp
534 xp
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Use my invite URL to register (this will give me kudos)
https://boardgaming.com/register/?invited_by=bobtina
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Player Stats
Critic (lvl 1)
230 xp
230 xp
Explorer (lvl 0)
50 xp
50 xp
Professor (lvl 0)
25 xp
25 xp
Reporter (lvl 2)
330 xp
330 xp
About Me
The gnomes in my head make most of my important life decisions, but they are usually too drunk by the time I break out a game late at night. Thus, gaming is the one time when I finally get to control my own brain.
Defenders of the Realm
One of the first comments that I often hear leveled about this game is that it is pandemic with a luck element added. Since most people are familiar with Pandemic as the cooperative game, I’ll give a comparison of these two games so that you can see if you will like it.
Here is a little rundown of how the two games are similar:
Each player gets a character that has unique special abilities and the characters must conquer four disease/warlords to win the game. They are conquered by collecting enough cards of a certain color. As you collect the cards, the disease/minions start to pop up across the board. If you don’t deal with the disease/minions, there will be an outbreak/overrun and minions will spread faster than expected. Having a too many of these outbreaks/outruns can result in players loosing the game.
Defenders of a Realm adds substantial twists that make feel like a unique game rather than a rebranding of Pandemic. These twists are as follows:
The most noticeable difference is that players must roll dice to remove minions from the board. This means that plans don’t always work out as perfectly as they do in Pandemic. Not all characters have the same number of actions per turn. The number of actions a character gets is dictated by the number of hit points a character has. If a character ends their turn in a location with minions on it, the character loses hit points, which results in a loss of actions in the next turn. A character can take actions to heal and gain hit points back, but if they choose not to and push their luck, a character can die. The player will be able to come back into the game in the following turn with another character, but all of the cards that the previous character had are lost. Another great thing about DotR is the quests. Each person gets personal quest cards that they can choose to fulfill. This gives players something to do during those times when they don’t feel like they are essential to taking down a warlord or clean the board of minions. Lastly, when trying to defeat the warlords, it is almost always a group effort. Instead of handing all of the cards to one player, most of the time multiple players will gather at the warlord and fight it together.
The bottom line: While DotR uses the same “game engine” as Pandemic, the unique features in DotR are substantial enough that it doesn’t feel like a Pandemic rebrand. I highly remmend this gave for anyone who enjoyed Pandemic.